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173 4950d 9h nightfright / Maphacks update (by Micky C)  
/E2L1.mhk
/E2L9.mhk
/E3L3.mhk
/E3L4.mhk
/E3L5.mhk
/E3L6.mhk
/E3L7.mhk
/E3L8.mhk
/highres/screen/menu/2492_version.png
172 4961d 19h devastator /highres/ Added def for texture 0345 (d n s)  
/highres/textures.def
171 4961d 19h devastator /highres/textures/ 3d texture 0345  
/highres/textures/0345_n.png
/highres/textures/0345_s.tga
/highres/textures/0345.png
170 4961d 19h devastator /highres/ added def for texture (d s n g) 347  
/highres/textures.def
169 4961d 19h devastator /highres/textures/ 0347 textures only  
/highres/textures/0347_g.png
/highres/textures/0347_n.png
/highres/textures/0347_s.png
/highres/textures/0347.png
168 4962d 7h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
/highres/sprites/monsters/1960_reconcar_s.png
/highres/sprites/monsters.def
/highres/sprites/monsters/1960_reconcar.md3
/highres/sprites/props/0913_fence.md3
/highres/textures.def
/highres/textures/4332.png
/highres/textures/4333.png
167 4962d 11h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
/highres/textures/0322_d.png
/highres/textures/0322_n.png
/highres/textures/0322_s.png
/highres/textures/0442_8_d.png
/highres/textures/0442_d.png
/highres/textures/0442_n.png
/highres/textures/0442_s.png
/highres/textures/0771_d.png
/highres/textures/0771_s.png
/highres/textures.def
/highres/textures/0771_n.png
166 4963d 7h loomsday /highres/ #460 polymerized by Devastator  
/highres/textures/0460_d.png
/highres/textures/0460_n.png
/highres/textures/0460_s.png
/highres/textures.def
165 4963d 8h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  
/highres/textures/0206_d.png
/highres/textures/0206_n.png
/highres/textures/0206_s.png
/highres/textures/0207_10_d.png
/highres/textures/0207_14_d.png
/highres/textures/0207_16_d.png
/highres/textures/0207_d.png
/highres/textures/0207_n.png
/highres/textures/0207_s.png
/highres/textures/0208_d.png
/highres/textures/0208_n.png
/highres/textures/0208_s.png
/highres/textures/0209_d.png
/highres/textures/0209_n.png
/highres/textures/0209_s.png
/highres/textures/4178_13_d.png
/highres/textures/4178_d.png
/highres/textures.def
164 4964d 3h loomsday /highres/ Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there  
/highres/textures/0395_d.png
/highres/textures/0395_n.png
/highres/textures/0395_s.png
/highres/textures/0396_d.png
/highres/textures/0396_n.png
/highres/textures/0396_s.png
/highres/textures.def
163 4965d 17h nightfright / Updated: Maphacks for Ep.3 (by Micky_C)  
/E3L1.mhk
/E3L2.mhk
/E3L5.mhk
/E3L6.mhk
/E3L7.mhk
162 5014d 17h nightfright / Added: #699 (d/n/s)  
/highres/sprites/signs/0699_d.png
/highres/sprites/signs/0699_n.png
/highres/sprites/signs/0699_s.png
/highres/screen/menu/2492_version.png
/highres/sprites/signs.def
/highres/textures/0449_n.png
/hrp_readme.txt
161 5019d 12h loomsday /highres/ fixed missing heightmap for #449  
/highres/textures.def
/highres/textures/0449_n.png
160 5033d 10h nightfright / Modified: #742_d/n/s  
/highres/screen/menu/2492_version.png
/highres/textures.def
/highres/textures/0742.png
/highres/textures/0742_n.png
/highres/textures/0742_s.png
/hrp_readme.txt
159 5039d 12h loomsday /highres/ 0913 Fence update (improved wire net)  
/highres/sprites/props/0913_fence.md3
/highres/textures.def
/highres/textures/0913.png
/highres/textures/0913_n.png
/highres/textures/0913_s.png
158 5042d 19h loomsday /highres/sprites/ commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas  
/highres/sprites/firstperson.def
157 5043d 7h nightfright / Added: #227_d/n/s, 502_d/n/s  
/highres/textures/0227_d.png
/highres/textures/0227_n.png
/highres/textures/0227_s.png
/highres/textures/0502_d.png
/highres/textures/0502_n.png
/highres/textures/0502_s.png
/highres/screen/menu/2492_version.png
/highres/sprites/firstperson/2510_devastator.png
/highres/sprites/firstperson/2510_devastator_g.png
/highres/sprites/firstperson/2510_devastator_n.png
/highres/sprites/firstperson/2510_devastator_s.png
/highres/textures.def
/hrp_readme.txt
156 5057d 9h nightfright / Modified: #781_d, 782; removed gloss effect for #814  
/highres/screen/menu/2492_version.png
/highres/textures.def
/highres/textures/0781_d.png
/highres/textures/0782.png
/hrp_readme.txt
155 5057d 10h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
/highres/sprites/firstperson/2510_devastator.md3
/highres/sprites/firstperson/2510_devastator.png
/highres/sprites/firstperson/2510_devastator_n.png
/highres/sprites/firstperson/2510_devastator_s.png
/highres/sprites/firstperson/2510_devastator.jpg
/highres/sprites/firstperson/2510_devastator.md2
/highres/sprites/firstperson/2510_devastator_f.jpg
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2510_devastator_g.png
154 5060d 11h loomsday /highres/ forgot [xscale 2.0 yscale 2.0] for #814  
/highres/textures.def
153 5060d 11h loomsday /highres/ Tile #814 by Cage  
/highres/textures/0814_d.png
/highres/textures.def
/highres/textures/0814_n.png
152 5062d 10h nightfright / Modified: #293_d, 301, 305, 360, 361, 363, 4130-4133_d  
/highres/screen/menu/2492_version.png
/highres/textures/0293_d.png
/highres/textures/0301.png
/highres/textures/0305.png
/highres/textures/0360.png
/highres/textures/0361.png
/highres/textures/0363.png
/highres/textures/4130_d.png
/highres/textures/4131_d.png
/highres/textures/4132_d.png
/highres/textures/4133_d.png
/hrp_readme.txt
151 5063d 20h nightfright / Removed: #352_n/s (352 remapped to 398), 663_2/7 (autotint works)  
/highres/sprites/effects/0663_2.png
/highres/sprites/effects/0663_7.png
/highres/textures/0352_n.png
/highres/textures/0352_s.png
/highres/screen/menu/2492_version.png
/highres/sprites/effects.def
/highres/textures.def
/hrp_readme.txt
150 5063d 22h loomsday /highres/ uncommented deflines for #186
added heightmap and new specmap for #398
 
/highres/textures.def
/highres/textures/0398_n.png
/highres/textures/0398_s.png
149 5064d 12h loomsday /highres/ fix for #0454  
/highres/textures/0454_d.png
/highres/textures/0454_n.png
/highres/textures/0454_s.png
/highres/textures/454_d.png
/highres/textures/454_n.png
/highres/textures/454_s.png
/highres/textures.def
148 5064d 16h nightfright / Added: #398_d/n/s; Modified: #183/183_s; Fixed: Wrong def for #454  
/highres/textures/0398_d.png
/highres/textures/0398_n.png
/highres/textures/0398_s.png
/highres/screen/menu/2492_version.png
/highres/textures.def
/highres/textures/0183.png
/highres/textures/0183_s.png
/hrp_readme.txt
147 5064d 19h nightfright / Modified: #183_d/s, 1204_d/n/s; reverted duplicated Polymer textures  
/highres/screen/menu/2492_version.png
/highres/textures/0151.png
/highres/textures/0181.png
/highres/textures/0183.png
/highres/textures/0183_s.png
/highres/textures/0414.png
/highres/textures/0448.png
/highres/textures/0449.png
/highres/textures/0457.png
/highres/textures/0458.png
/highres/textures/0749.png
/highres/textures/0783.png
/highres/textures/0823.png
/highres/textures/0884.png
/highres/textures/1204.png
/highres/textures/1204_n.png
/highres/textures/1204_s.png
/highres/textures/4112.png
/hrp_readme.txt
146 5066d 9h loomsday /highres/ specular map for #70
flipped Y-axis in #297 normalmap + deflines tweak
temporary normal+spec for #380
temporary normal+spec for #381
normal + spec for #1097 (JPGs deleted)
#4302 has been polymerized
 
/highres/textures/0070_s.png
/highres/textures/0380_n.png
/highres/textures/0380_s.png
/highres/textures/0381_n.png
/highres/textures/0381_s.png
/highres/textures/1097_n.png
/highres/textures/1097_s.png
/highres/textures/4302_d.png
/highres/textures/4302_g.png
/highres/textures/4302_n.png
/highres/textures/4302_s.png
/highres/textures/1097_n.jpg
/highres/textures/1097_s.jpg
/highres/textures.def
/highres/textures/0297_n.png
145 5066d 10h nightfright / Modified: #742_n/s; Re-added textures removed in build #144  
/highres/textures/0151.png
/highres/textures/0181.png
/highres/textures/0191.png
/highres/textures/0293.png
/highres/textures/0297.png
/highres/textures/0312.png
/highres/textures/0362.png
/highres/textures/0414.png
/highres/textures/0448.png
/highres/textures/0449.png
/highres/textures/0457.png
/highres/textures/0458.png
/highres/textures/0749.png
/highres/textures/0781.png
/highres/textures/0783.png
/highres/textures/0823.png
/highres/textures/0884.png
/highres/textures/1169.png
/highres/textures/1215.png
/highres/textures/1216.png
/highres/textures/1217.png
/highres/textures/3397.png
/highres/textures/4112.png
/highres/textures/4130.png
/highres/textures/4131.png
/highres/textures/4132.png
/highres/textures/4133.png
/highres/screen/menu/2492_version.png
/highres/textures.def
/highres/textures/0742_n.png
/highres/textures/0742_s.png
/hrp_readme.txt
144 5067d 12h nightfright / Added: #276_n/s; 4112_s; Modified: #4112_d/n; Removed: Outdated/unused textures (#151, 181, 191, 293, 297, 312, 362, 414, 448, 449, 457, 458, 748, 781, 783, 823, 884, 1169, 1215-1217, 3397, 4112, 4130-4133)  
/highres/textures/0276_n.png
/highres/textures/0276_s.png
/highres/textures/4112_d.png
/highres/textures/4112_s.png
/highres/textures/0151.jpg
/highres/textures/0181.jpg
/highres/textures/0191_d.jpg
/highres/textures/0293.png
/highres/textures/0297.png
/highres/textures/0312.png
/highres/textures/0362.png
/highres/textures/0414.png
/highres/textures/0448.png
/highres/textures/0449.png
/highres/textures/0457.png
/highres/textures/0458.png
/highres/textures/0749.jpg
/highres/textures/0781.png
/highres/textures/0783.png
/highres/textures/0823.png
/highres/textures/0884.jpg
/highres/textures/1169.png
/highres/textures/1215.png
/highres/textures/1216.png
/highres/textures/1217.png
/highres/textures/3397.png
/highres/textures/4112.png
/highres/textures/4130.png
/highres/textures/4131.png
/highres/textures/4132.png
/highres/textures/4133.png
/highres/screen/menu/2492_version.png
/highres/textures.def
/highres/textures/4112_n.png
/hrp_readme.txt
143 5068d 8h nightfright / Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764  
/highres/sprites/firstperson/2613_shotgun_d.png
/highres/sprites/firstperson/2613_shotgun_n.png
/highres/sprites/firstperson/2613_shotgun_s.png
/highres/sprites/firstperson/duke_hand_d.png
/highres/sprites/firstperson/duke_hand_n.png
/highres/sprites/firstperson/duke_hand_s.png
/highres/sprites/pickups/0028_shotgun_d.png
/highres/sprites/pickups/0028_shotgun_n.png
/highres/sprites/pickups/0028_shotgun_s.png
/highres/sprites/firstperson/2613_shotgun.png
/highres/sprites/firstperson/duke_hand.png
/highres/sprites/pickups/0028_shotgun.jpg
/duke3d_hrp.def
/highres/screen/menu/2492_version.png
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2613_shotgun.md3
/highres/sprites/pickups.def
/highres/sprites/pickups/0028_shotgun.md3
/highres/textures/0742.png
/highres/textures/0742_n.png
/highres/textures/0742_s.png
/highres/textures/0764.png
/hrp_readme.txt
142 5069d 16h nightfright / Added: #211_n/s, 3397_d/n/s; Modified: #211; Deleted: #707_1/2/7/8, 708_1/2/7/8  
/highres/textures/0211_n.png
/highres/textures/0211_s.png
/highres/textures/3397_d.png
/highres/textures/3397_n.png
/highres/textures/3397_s.png
/highres/textures/0707_1.png
/highres/textures/0707_2.png
/highres/textures/0707_7.png
/highres/textures/0707_8.png
/highres/textures/0708_1.png
/highres/textures/0708_2.png
/highres/textures/0708_7.png
/highres/textures/0708_8.png
/highres/screen/menu/2492_version.png
/highres/textures.def
/highres/textures/0211.png
/hrp_readme.txt
141 5076d 9h loomsday /highres/ glow map for #457, #458 is now polymer ready.  
/highres/textures/0457_g.png
/highres/textures/0458_d.png
/highres/textures/0458_n.png
/highres/textures/0458_s.png
/highres/textures.def
140 5077d 10h nightfright / Added: #218_n/s; Modified: #218, 276_2, 724, 823_s  
/highres/textures/0218_n.png
/highres/textures/0218_s.png
/highres/screen/menu/2492_version.png
/highres/textures.def
/highres/textures/0218.png
/highres/textures/0276_2.png
/highres/textures/0724.png
/highres/textures/0823_s.png
/hrp_readme.txt
139 5080d 9h loomsday /highres/ Tile #457 is now polymerized, draft specmaps added to Trooper: now the trooper's body is much less shiny than his gear  
/highres/sprites/monsters/1680_trooper_gear_s.png
/highres/sprites/monsters/1680_trooper_skin_s.png
/highres/textures/0457_d.png
/highres/textures/0457_n.png
/highres/textures/0457_s.png
/highres/sprites/monsters.def
/highres/textures.def
138 5087d 10h nightfright / Modified: #1046, 1204 (d/n/s)  
/highres/sprites/signs/1046.png
/highres/sprites/signs/1046.jpg
/highres/screen/menu/2492_version.png
/highres/sprites/signs.def
/highres/textures/1204.png
/highres/textures/1204_n.png
/highres/textures/1204_s.png
/hrp_readme.txt
137 5092d 12h loomsday / pal 2 tint tweaked into more reddish rather than orange  
/duke3d_hrp.def
136 5094d 10h nightfright / Modified: #360, 361, 363  
/highres/textures/0363_d.png
/E1L1.mhk
/E1L2.mhk
/E1L3.mhk
/E1L4.mhk
/E1L5.mhk
/E1L6.mhk
/highres/screen/menu/2492_version.png
/highres/textures.def
/highres/textures/0360.png
/highres/textures/0361.png
/highres/textures/0363.png
/hrp_readme.txt
135 5099d 10h loomsday /highres/sprites/monsters/ faces normals have been rebuilt to prevent weird faces flickering at least on my end, and also on the screens posted by Zilppuri himself.  
/highres/sprites/monsters/1680_trooper.md3
134 5099d 17h devastator / light for E1L6  
/E1L6.mhk