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121 5172d 22h nightfright /highres/ Missing contents since 04-2010 (Part 1)  
/highres/sprites/monsters/1680_trooper_dead.png
/highres/sprites/monsters/1680_trooper_gear_0.png
/highres/sprites/monsters/1680_trooper_gear_10.png
/highres/sprites/monsters/1680_trooper_gear_11_22.png
/highres/sprites/monsters/1680_trooper_gear_12_18.png
/highres/sprites/monsters/1680_trooper_gear_13.png
/highres/sprites/monsters/1680_trooper_gear_14.png
/highres/sprites/monsters/1680_trooper_gear_15.png
/highres/sprites/monsters/1680_trooper_gear_16.png
/highres/sprites/monsters/1680_trooper_gear_21.png
/highres/sprites/monsters/1680_trooper_gear_23.png
/highres/sprites/monsters/1680_trooper_gear_24.png
/highres/sprites/monsters/1680_trooper_gear_n.png
/highres/sprites/monsters/1680_trooper_skin_color.png
/highres/sprites/monsters/1680_trooper_skin_color19.png
/highres/sprites/monsters/1680_trooper_skin_color19_dead.png
/highres/sprites/monsters/1680_trooper_skin_color20.png
/highres/sprites/monsters/1680_trooper_skin_color20_dead.png
/highres/sprites/monsters/1680_trooper_skin_n.png
/highres/sprites/pickups/0021_pistol.md3
/highres/sprites/pickups/0021_pistol_d.png
/highres/sprites/pickups/0021_pistol_n.png
/highres/sprites/pickups/0021_pistol_s.png
/highres/sprites/projectiles/1636.png
/highres/sprites/projectiles/1637.png
/highres/sprites/projectiles/1638.png
/highres/sprites/props/4369_light.md3
/highres/sprites/props/4369_light.png
/highres/sprites/signs/0937_n.png
/highres/sprites/monsters/1680_trooper_0.png
/highres/sprites/monsters/1680_trooper_0_dead.png
/highres/sprites/monsters/1680_trooper_10.png
/highres/sprites/monsters/1680_trooper_10_dead.png
/highres/sprites/monsters/1680_trooper_11_22.png
/highres/sprites/monsters/1680_trooper_11_22_dead.png
/highres/sprites/monsters/1680_trooper_12_18.png
/highres/sprites/monsters/1680_trooper_12_18_dead.png
/highres/sprites/monsters/1680_trooper_13.png
/highres/sprites/monsters/1680_trooper_13_dead.png
/highres/sprites/monsters/1680_trooper_14.png
/highres/sprites/monsters/1680_trooper_14_dead.png
/highres/sprites/monsters/1680_trooper_15.png
/highres/sprites/monsters/1680_trooper_15_dead.png
/highres/sprites/monsters/1680_trooper_16.png
/highres/sprites/monsters/1680_trooper_16_dead.png
/highres/sprites/monsters/1680_trooper_17.png
/highres/sprites/monsters/1680_trooper_17_dead.png
/highres/sprites/monsters/1680_trooper_19.png
/highres/sprites/monsters/1680_trooper_19_dead.png
/highres/sprites/monsters/1680_trooper_20.png
/highres/sprites/monsters/1680_trooper_20_dead.png
/highres/sprites/monsters/1680_trooper_21.png
/highres/sprites/monsters/1680_trooper_21_dead.png
/highres/sprites/monsters/1680_trooper_23.png
/highres/sprites/monsters/1680_trooper_23_dead.png
/highres/sprites/monsters/1680_trooper_24.png
/highres/sprites/monsters/1680_trooper_24_dead.png
/highres/sprites/pickups/0021_pistol.jpg
/highres/sprites/pickups/0021_pistol.md2
/highres/screen/menu/2492_version.png
/highres/sprites/characters.def
/highres/sprites/effects/0663.png
/highres/sprites/effects/0663_2.png
/highres/sprites/effects/0663_7.png
/highres/sprites/effects/2329.png
/highres/sprites/effects/2330.png
/highres/sprites/effects/2331.png
/highres/sprites/effects/2332.png
/highres/sprites/monsters.def
/highres/sprites/monsters/1680_trooper.md3
/highres/sprites/monsters/1680_trooper_g.png
/highres/sprites/pickups.def
/highres/sprites/projectiles.def
/highres/sprites/projectiles/1646.png
/highres/sprites/projectiles/1647.png
/highres/sprites/projectiles/1648.png
/highres/sprites/projectiles/1649.png
/highres/sprites/projectiles/2448.png
/highres/sprites/projectiles/2449.png
/highres/sprites/projectiles/2450.png
/highres/sprites/projectiles/2451.png
/highres/sprites/props.def
/highres/sprites/signs.def
/highres/sprites/signs/0937.png
/highres/sprites/signs/0961.png
/highres/sprites/signs/0961_exit.png
/highres/sprites/signs/0961_exit_14.png
/highres/sprites/signs/1042.png
120 5173d 0h loomsday /highres/ Tiles #0181 and #0783 by Ozz  
/highres/textures/0181_d.png
/highres/textures/0181_n.png
/highres/textures/0181_s.png
/highres/textures/0783_d.png
/highres/textures/0783_s.png
/highres/textures.def
/highres/textures/0783_n.png
119 5177d 3h devastator / added lights for e1l3  
/E1L3.mhk
118 5177d 3h loomsday /highres/ Screen tiles by Ooz: 293,363 (needs specmap and normal), 4130, 4131, 4132, 4133
Misc tiles by Ooz: #414 (checker floor tile), #749 (wooden floor), #884 (wooden crate), #1215, 1217 (Cola wending machine)
Screen tile by Spiker: #297 (heightmap conflicts with normal map)
 
/highres/textures/0293_d.png
/highres/textures/0297_d.png
/highres/textures/0297_g.png
/highres/textures/0297_n.png
/highres/textures/0297_s.png
/highres/textures/0363_d.png
/highres/textures/0414_d.png
/highres/textures/0414_n.png
/highres/textures/0414_s.png
/highres/textures/0749_d.png
/highres/textures/0749_n.png
/highres/textures/0749_s.png
/highres/textures/0884_d.png
/highres/textures/1215_d.png
/highres/textures/1215_n.png
/highres/textures/1217_d.png
/highres/textures/4130_d.png
/highres/textures/4130_n.png
/highres/textures/4130_s.png
/highres/textures/4131_d.png
/highres/textures/4132_d.png
/highres/textures/4133_d.png
/highres/textures.def
/highres/textures/0884_n.png
/highres/textures/1215_g.png
117 5183d 6h devastator / updated lights for e1l2  
/E1L2.mhk
116 5197d 23h devastator / single light fix for E1L2  
/E1L2.mhk
115 5198d 11h devastator / lights for e1l2  
/E1L2.mhk
114 5204d 5h loomsday /highres/ Tile #0449 is now polymerized  
/highres/textures/0449_d.png
/highres/textures/0449_n.png
/highres/textures/0449_s.png
/highres/textures.def
113 5205d 5h loomsday /highres/  
/highres/textures.def
/highres/textures/0224.png
/highres/textures/0224_n.png
112 5209d 1h loomsday /highres/sprites/ new skins for switch #136
shit, screw the animated models, skins switch much faster than model frames, some kind of interpolation between static frames. arrr...
 
/highres/sprites/switches/0136_sdoorswitch_red_s.png
/highres/sprites/switches.def
/highres/sprites/switches/0136_sdoorswitch_green.png
/highres/sprites/switches/0136_sdoorswitch_green_glow.png
/highres/sprites/switches/0136_sdoorswitch_red.png
/highres/sprites/switches/0136_sdoorswitch_red_glow.png
111 5213d 0h devastator /highres/ definition for 454  
/highres/textures.def
110 5213d 0h devastator /highres/textures/ texture files for 454  
/highres/textures/454_d.png
/highres/textures/454_n.png
/highres/textures/454_s.png
109 5213d 1h loomsday /highres/ Tile #448 is now polymer-ready, also created a non-polymer diffuse "0448.png" but how the hell does it work?  
/highres/textures/0448_d.png
/highres/textures/0448_g.png
/highres/textures/0448_n.png
/highres/textures/0448_s.png
/highres/textures.def
/highres/textures/0448.png
108 5214d 4h piterplus /highres/ Forgot to change defs (sh_t happens)  
/highres/textures.def
107 5214d 4h piterplus /highres/textures/ Normals+specular for 1137, 1138  
/highres/textures/1137_n.png
/highres/textures/1137_s.png
/highres/textures/1138_n.png
/highres/textures/1138_s.png
106 5215d 2h devastator / lights for area 51  
/E4L11.mhk
105 5216d 2h loomsday /highres/ normal + spec maps created for Ooz's #724 diffuse  
/highres/textures/0724_n.png
/highres/textures/0724_s.png
/highres/textures.def
/highres/textures/0724.png
104 5218d 13h devastator / Stadium relighting, old lights are commented  
/E3L9.mhk
103 5218d 14h devastator / added lights for "The Queen" e4l10  
/E4L10.mhk
102 5219d 6h devastator / Added Lights for DERELICT, E4L9  
/E4L9.mhk
101 5222d 16h devastator / Added lights for Critcal mass E4L8  
/E4L8.mhk
100 5224d 4h loomsday /highres/ pal 22 for tile #0156, which can be seen on e1l3  
/highres/textures/0156_22.png
/highres/textures.def
99 5225d 10h devastator / added lights for XXX-Stacy  
/E4L7.mhk
98 5228d 2h devastator / added lights which will make you go Postal (e4l6)  
/E4L6.mhk
97 5232d 8h loomsday /highres/sprites/ draft nrml+spec maps for NewBeast  
/highres/sprites/monsters/4610_newbeast_n.png
/highres/sprites/monsters/4610_newbeast_s.png
/highres/sprites/monsters.def
96 5232d 11h devastator / Added Lights for PIGSTY - e4l5  
/E4L5.mhk
95 5234d 2h devastator / added lights for babe land - e4l4  
/E4L4.mhk
94 5234d 3h loomsday / lighthack for E2L9 and parallax definition fix for tile #816  
/E2L9.mhk
/highres/textures.def
93 5236d 2h piterplus /highres/ Normal map for 0893-0895.  
/highres/textures/0893_n.png
/highres/textures.def
92 5236d 16h devastator / Added lights for e4l3  
/E4L3.mhk
91 5244d 0h loomsday / lighthacks  
/E2L6.mhk
/E2L7.mhk
/E2L8.mhk
90 5244d 1h devastator / Added dynamic lights all around the level. yea baby!  
/E4L1.mhk
89 5244d 1h devastator / Added dynamic lights for polymer :P  
/E4L2.mhk
88 5244d 1h nightfright / Updated: #1646-1649/2448-2451 (Shrinker/Expander projectiles by ozz); Fixed: ice.def (wrong defs for new #675/2370 models)  
/highres/screen/menu/2492_version.png
/highres/sprites/ice.def
/highres/sprites/projectiles/1646.png
/highres/sprites/projectiles/1647.png
/highres/sprites/projectiles/1648.png
/highres/sprites/projectiles/1649.png
/highres/sprites/projectiles/2448.png
/highres/sprites/projectiles/2449.png
/highres/sprites/projectiles/2450.png
/highres/sprites/projectiles/2451.png
/hrp_readme.txt
87 5244d 9h loomsday /highres/sprites/ glossy slimy slimers FTW  
/highres/sprites/monsters/2370_slimer.md3
/highres/sprites/monsters/2370_slimer_n.png
/highres/sprites/monsters/2370_slimer_s.png
/highres/sprites/monsters/0675_egg.md2
/highres/sprites/monsters/2370_slimer.md2
/highres/sprites/monsters.def
86 5244d 23h loomsday /highres/sprites/ eggs covered with slime, anyone? :)
md3 conversion was inevitable, since I don't see specular (and maybe normal) on md2 models.
 
/highres/sprites/monsters/0675_egg.md3
/highres/sprites/monsters/0675_egg_n.png
/highres/sprites/monsters/0675_egg_s.png
/highres/sprites/monsters.def
85 5245d 1h loomsday / Light hack (SE49 only)  
/E2L5.mhk
84 5245d 7h loomsday /highres/ normals and speculars for Tiles #0346, 0743 posted by Ozz @ duke4.net forum  
/highres/textures.def
/highres/textures/0346.png
/highres/textures/0346_n.png
/highres/textures/0346_s.png
/highres/textures/0743.png
/highres/textures/0743_n.png
/highres/textures/0743_s.png
83 5245d 11h loomsday /highres/ oops, my bad (just forgot to mark them to be added to svn and since the log showed no errors at my end I was thinking that everything is ok)  
/highres/textures/0450_g.png
/highres/textures/0455_n.png
/highres/textures/0455_s.png
/highres/textures.def
82 5246d 0h nightfright / Updated/added: #1109 (n/s), 1124 (n/s) by gt1750  
/highres/textures/1109_n.png
/highres/textures/1109_s.png
/highres/textures/1124_n.png
/highres/textures/1124_s.png
/highres/screen/menu/2492_version.png
/highres/textures.def
/highres/textures/1109.png
/highres/textures/1124.png
/hrp_readme.txt