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Rev Age Author Path Log message Diff
206 4863d 21h devastator /highres/ A complete 1140, and complete 246 249 250  
205 4865d 0h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4866d 17h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
203 4868d 23h devastator /highres/ Texture 0246 polymer  
202 4869d 5h devastator /highres/ 1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
 
201 4873d 22h devastator /highres/ 1140 better version, also will go as base for overlapping in some other textures  
200 4874d 23h nightfright / Updated: E2M3.mhk  
199 4875d 23h h266 /highres/screen/fonts/redfont13/ Fix redfont13 by adding #2929, dash.  
198 4876d 6h loomsday /highres/screen/ redfont13 update by SwissCm  
197 4879d 23h loomsday /highres/ Tile #4117 plymerized  
196 4880d 16h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
195 4880d 16h plagman /highres/screen/ I don't think this section is needed anymore.  
194 4881d 21h loomsday /highres/  
193 4882d 11h plagman /highres/screen/ 8-bit support for the new red font by SwissCM.  
192 4882d 13h plagman /highres/screen/ Awesome new redfont by SwissCM.  
191 4889d 0h loomsday /highres/ #413 is now polymerized  
190 4897d 22h loomsday /highres/ #0877 is now polymer ready  
189 4899d 20h nightfright / Updated: #1210 (model fix), E2L2.mhk  
188 4903d 6h devastator /highres/ fixed heightmap and gloss level for 717  
187 4903d 6h devastator /highres/ added def for 0717  
186 4903d 6h devastator /highres/textures/ 717 polymer version  
185 4906d 10h plagman / New highpal set by Lezing.  
184 4913d 1h loomsday /highres/ parallaxbias fix for #412  
183 4913d 19h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
182 4914d 19h loomsday /highres/  
181 4917d 9h plagman / Add Lezing's set of highpalookup maps + DEFs. Leave the alternate skins as is
for now.
 
180 4919d 21h loomsday /highres/textures/ revised  
179 4919d 21h loomsday /highres/ #372 revised, #368 polymerized  
178 4920d 21h loomsday /highres/ #462-#464 tileset polymerized  
177 4921d 13h plagman /highres/sprites/ Tweaked liztroop DEFs by DT.  
176 4938d 21h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 4939d 1h loomsday /highres/  
174 4957d 22h nightfright / Fixed: #345_s (tga -> png)  
173 4957d 22h nightfright / Maphacks update (by Micky C)  
172 4969d 7h devastator /highres/ Added def for texture 0345 (d n s)  
171 4969d 7h devastator /highres/textures/ 3d texture 0345  
170 4969d 8h devastator /highres/ added def for texture (d s n g) 347  
169 4969d 8h devastator /highres/textures/ 0347 textures only  
168 4969d 20h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 4970d 0h loomsday /highres/ looks like Areal 51 is the most polymerized map ever