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Rev Age Author Path Log message Diff
226 4851d 21h devastator /highres/ 1140 embracing set for japanese paper-walls  
225 4851d 22h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
224 4851d 22h loomsday /highres/ Tile #239: definition fix for parallaxmapping  
223 4852d 18h nightfright / Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock)  
222 4853d 20h nightfright / Fixing messed up #220 commit, part 2  
221 4853d 20h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4853d 20h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
219 4854d 5h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
218 4857d 15h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
217 4857d 22h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  
216 4857d 22h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4858d 17h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
214 4858d 20h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
213 4858d 22h devastator /highres/textures/ updates for normal maps  
212 4861d 20h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
211 4861d 23h devastator /highres/textures/ heightmap update to fit others from set.  
210 4863d 11h devastator /highres/textures/ 249 and 250 polymer, wtf? have uploaded them yesterday  
209 4863d 11h devastator /highres/textures/ renaming 1140  
208 4863d 11h devastator /highres/ def and tex 5109 (brown alien tentacles)  
207 4863d 14h plagman /highres/sprites/ Fix definitions for tripbomb/key hand.  
206 4863d 19h devastator /highres/ A complete 1140, and complete 246 249 250  
205 4864d 23h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4866d 15h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
203 4868d 21h devastator /highres/ Texture 0246 polymer  
202 4869d 3h devastator /highres/ 1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
 
201 4873d 20h devastator /highres/ 1140 better version, also will go as base for overlapping in some other textures  
200 4874d 21h nightfright / Updated: E2M3.mhk  
199 4875d 21h h266 /highres/screen/fonts/redfont13/ Fix redfont13 by adding #2929, dash.  
198 4876d 4h loomsday /highres/screen/ redfont13 update by SwissCm  
197 4879d 21h loomsday /highres/ Tile #4117 plymerized  
196 4880d 14h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
195 4880d 14h plagman /highres/screen/ I don't think this section is needed anymore.  
194 4881d 19h loomsday /highres/  
193 4882d 10h plagman /highres/screen/ 8-bit support for the new red font by SwissCM.  
192 4882d 11h plagman /highres/screen/ Awesome new redfont by SwissCM.  
191 4888d 22h loomsday /highres/ #413 is now polymerized  
190 4897d 20h loomsday /highres/ #0877 is now polymer ready  
189 4899d 19h nightfright / Updated: #1210 (model fix), E2L2.mhk  
188 4903d 4h devastator /highres/ fixed heightmap and gloss level for 717  
187 4903d 5h devastator /highres/ added def for 0717