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Subversion Repositories
duke3d_hrp
(root)
/ – Rev 194
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194
4883d 7h
loomsday
/highres/
193
4883d 22h
plagman
/highres/screen/
8-bit support for the new red font by SwissCM.
192
4883d 23h
plagman
/highres/screen/
Awesome new redfont by SwissCM.
191
4890d 10h
loomsday
/highres/
#413 is now polymerized
190
4899d 8h
loomsday
/highres/
#0877 is now polymer ready
189
4901d 7h
nightfright
/
Updated: #1210 (model fix), E2L2.mhk
188
4904d 16h
devastator
/highres/
fixed heightmap and gloss level for 717
187
4904d 17h
devastator
/highres/
added def for 0717
186
4904d 17h
devastator
/highres/textures/
717 polymer version
185
4907d 20h
plagman
/
New highpal set by Lezing.
184
4914d 12h
loomsday
/highres/
parallaxbias fix for #412
183
4915d 6h
loomsday
/highres/
#4300 has been polymerized, can be seen at the beginning of E4L1
182
4916d 6h
loomsday
/highres/
181
4918d 20h
plagman
/
Add Lezing's set of highpalookup maps + DEFs. Leave the alternate skins as is
for now.
180
4921d 7h
loomsday
/highres/textures/
revised
179
4921d 8h
loomsday
/highres/
#372 revised, #368 polymerized
178
4922d 7h
loomsday
/highres/
#462-#464 tileset polymerized
177
4922d 23h
plagman
/highres/sprites/
Tweaked liztroop DEFs by DT.
176
4940d 7h
loomsday
/highres/
Tile #392 have been polymerized, pal 17 commented (needs some investigation)
175
4940d 12h
loomsday
/highres/
174
4959d 8h
nightfright
/
Fixed: #345_s (tga -> png)
173
4959d 9h
nightfright
/
Maphacks update (by Micky C)
172
4970d 18h
devastator
/highres/
Added def for texture 0345 (d n s)
171
4970d 18h
devastator
/highres/textures/
3d texture 0345
170
4970d 18h
devastator
/highres/
added def for texture (d s n g) 347
169
4970d 18h
devastator
/highres/textures/
0347 textures only
168
4971d 7h
loomsday
/highres/
test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51
167
4971d 10h
loomsday
/highres/
looks like Areal 51 is the most polymerized map ever
166
4972d 6h
loomsday
/highres/
#460 polymerized by Devastator
165
4972d 7h
loomsday
/highres/
this tileset can be seen in many places in E4L11 Area 51
164
4973d 3h
loomsday
/highres/
Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there
163
4974d 16h
nightfright
/
Updated: Maphacks for Ep.3 (by Micky_C)
162
5023d 16h
nightfright
/
Added: #699 (d/n/s)
161
5028d 12h
loomsday
/highres/
fixed missing heightmap for #449
160
5042d 10h
nightfright
/
Modified: #742_d/n/s
159
5048d 12h
loomsday
/highres/
0913 Fence update (improved wire net)
158
5051d 18h
loomsday
/highres/sprites/
commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas
157
5052d 7h
nightfright
/
Added: #227_d/n/s, 502_d/n/s
156
5066d 9h
nightfright
/
Modified: #781_d, 782; removed gloss effect for #814
155
5066d 9h
loomsday
/highres/sprites/
HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)