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Rev Age Author Path Log message Diff
192 4925d 6h plagman /highres/screen/ Awesome new redfont by SwissCM.  
191 4931d 18h loomsday /highres/ #413 is now polymerized  
190 4940d 16h loomsday /highres/ #0877 is now polymer ready  
189 4942d 14h nightfright / Updated: #1210 (model fix), E2L2.mhk  
188 4945d 23h devastator /highres/ fixed heightmap and gloss level for 717  
187 4946d 0h devastator /highres/ added def for 0717  
186 4946d 0h devastator /highres/textures/ 717 polymer version  
185 4949d 3h plagman / New highpal set by Lezing.  
184 4955d 19h loomsday /highres/ parallaxbias fix for #412  
183 4956d 13h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
182 4957d 13h loomsday /highres/  
181 4960d 3h plagman / Add Lezing's set of highpalookup maps + DEFs. Leave the alternate skins as is
for now.
 
180 4962d 14h loomsday /highres/textures/ revised  
179 4962d 15h loomsday /highres/ #372 revised, #368 polymerized  
178 4963d 14h loomsday /highres/ #462-#464 tileset polymerized  
177 4964d 6h plagman /highres/sprites/ Tweaked liztroop DEFs by DT.  
176 4981d 14h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 4981d 19h loomsday /highres/  
174 5000d 15h nightfright / Fixed: #345_s (tga -> png)  
173 5000d 16h nightfright / Maphacks update (by Micky C)  
172 5012d 1h devastator /highres/ Added def for texture 0345 (d n s)  
171 5012d 1h devastator /highres/textures/ 3d texture 0345  
170 5012d 1h devastator /highres/ added def for texture (d s n g) 347  
169 5012d 1h devastator /highres/textures/ 0347 textures only  
168 5012d 14h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 5012d 17h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 5013d 13h loomsday /highres/ #460 polymerized by Devastator  
165 5013d 15h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  
164 5014d 10h loomsday /highres/ Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there  
163 5015d 23h nightfright / Updated: Maphacks for Ep.3 (by Micky_C)  
162 5065d 0h nightfright / Added: #699 (d/n/s)  
161 5069d 19h loomsday /highres/ fixed missing heightmap for #449  
160 5083d 17h nightfright / Modified: #742_d/n/s  
159 5089d 19h loomsday /highres/ 0913 Fence update (improved wire net)  
158 5093d 1h loomsday /highres/sprites/ commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas  
157 5093d 14h nightfright / Added: #227_d/n/s, 502_d/n/s  
156 5107d 16h nightfright / Modified: #781_d, 782; removed gloss effect for #814  
155 5107d 16h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
154 5110d 17h loomsday /highres/ forgot [xscale 2.0 yscale 2.0] for #814  
153 5110d 17h loomsday /highres/ Tile #814 by Cage