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Subversion Repositories
duke3d_hrp
(root)
/ – Rev 194
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194
4885d 21h
loomsday
/highres/
193
4886d 12h
plagman
/highres/screen/
8-bit support for the new red font by SwissCM.
192
4886d 13h
plagman
/highres/screen/
Awesome new redfont by SwissCM.
191
4893d 0h
loomsday
/highres/
#413 is now polymerized
190
4901d 22h
loomsday
/highres/
#0877 is now polymer ready
189
4903d 21h
nightfright
/
Updated: #1210 (model fix), E2L2.mhk
188
4907d 6h
devastator
/highres/
fixed heightmap and gloss level for 717
187
4907d 7h
devastator
/highres/
added def for 0717
186
4907d 7h
devastator
/highres/textures/
717 polymer version
185
4910d 10h
plagman
/
New highpal set by Lezing.
184
4917d 2h
loomsday
/highres/
parallaxbias fix for #412
183
4917d 20h
loomsday
/highres/
#4300 has been polymerized, can be seen at the beginning of E4L1
182
4918d 20h
loomsday
/highres/
181
4921d 10h
plagman
/
Add Lezing's set of highpalookup maps + DEFs. Leave the alternate skins as is
for now.
180
4923d 21h
loomsday
/highres/textures/
revised
179
4923d 22h
loomsday
/highres/
#372 revised, #368 polymerized
178
4924d 21h
loomsday
/highres/
#462-#464 tileset polymerized
177
4925d 13h
plagman
/highres/sprites/
Tweaked liztroop DEFs by DT.
176
4942d 21h
loomsday
/highres/
Tile #392 have been polymerized, pal 17 commented (needs some investigation)
175
4943d 1h
loomsday
/highres/
174
4961d 22h
nightfright
/
Fixed: #345_s (tga -> png)
173
4961d 23h
nightfright
/
Maphacks update (by Micky C)
172
4973d 8h
devastator
/highres/
Added def for texture 0345 (d n s)
171
4973d 8h
devastator
/highres/textures/
3d texture 0345
170
4973d 8h
devastator
/highres/
added def for texture (d s n g) 347
169
4973d 8h
devastator
/highres/textures/
0347 textures only
168
4973d 20h
loomsday
/highres/
test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51
167
4974d 0h
loomsday
/highres/
looks like Areal 51 is the most polymerized map ever
166
4974d 20h
loomsday
/highres/
#460 polymerized by Devastator
165
4974d 21h
loomsday
/highres/
this tileset can be seen in many places in E4L11 Area 51
164
4975d 17h
loomsday
/highres/
Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there
163
4977d 6h
nightfright
/
Updated: Maphacks for Ep.3 (by Micky_C)
162
5026d 6h
nightfright
/
Added: #699 (d/n/s)
161
5031d 2h
loomsday
/highres/
fixed missing heightmap for #449
160
5045d 0h
nightfright
/
Modified: #742_d/n/s
159
5051d 1h
loomsday
/highres/
0913 Fence update (improved wire net)
158
5054d 8h
loomsday
/highres/sprites/
commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas
157
5054d 20h
nightfright
/
Added: #227_d/n/s, 502_d/n/s
156
5068d 23h
nightfright
/
Modified: #781_d, 782; removed gloss effect for #814
155
5068d 23h
loomsday
/highres/sprites/
HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)