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Rev Age Author Path Log message Diff
226 4976d 5h devastator /highres/ 1140 embracing set for japanese paper-walls  
225 4976d 6h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
224 4976d 6h loomsday /highres/ Tile #239: definition fix for parallaxmapping  
223 4977d 3h nightfright / Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock)  
222 4978d 4h nightfright / Fixing messed up #220 commit, part 2  
221 4978d 4h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4978d 5h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
219 4978d 13h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
218 4981d 23h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
217 4982d 6h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  
216 4982d 6h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4983d 1h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
214 4983d 5h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
213 4983d 6h devastator /highres/textures/ updates for normal maps  
212 4986d 5h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
211 4986d 7h devastator /highres/textures/ heightmap update to fit others from set.  
210 4987d 19h devastator /highres/textures/ 249 and 250 polymer, wtf? have uploaded them yesterday  
209 4987d 19h devastator /highres/textures/ renaming 1140  
208 4987d 19h devastator /highres/ def and tex 5109 (brown alien tentacles)  
207 4987d 22h plagman /highres/sprites/ Fix definitions for tripbomb/key hand.  
206 4988d 4h devastator /highres/ A complete 1140, and complete 246 249 250  
205 4989d 7h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4990d 23h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
203 4993d 5h devastator /highres/ Texture 0246 polymer  
202 4993d 11h devastator /highres/ 1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
 
201 4998d 4h devastator /highres/ 1140 better version, also will go as base for overlapping in some other textures  
200 4999d 5h nightfright / Updated: E2M3.mhk  
199 5000d 5h h266 /highres/screen/fonts/redfont13/ Fix redfont13 by adding #2929, dash.  
198 5000d 13h loomsday /highres/screen/ redfont13 update by SwissCm  
197 5004d 6h loomsday /highres/ Tile #4117 plymerized  
196 5004d 22h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
195 5004d 23h plagman /highres/screen/ I don't think this section is needed anymore.  
194 5006d 3h loomsday /highres/  
193 5006d 18h plagman /highres/screen/ 8-bit support for the new red font by SwissCM.  
192 5006d 19h plagman /highres/screen/ Awesome new redfont by SwissCM.  
191 5013d 6h loomsday /highres/ #413 is now polymerized  
190 5022d 4h loomsday /highres/ #0877 is now polymer ready  
189 5024d 3h nightfright / Updated: #1210 (model fix), E2L2.mhk  
188 5027d 12h devastator /highres/ fixed heightmap and gloss level for 717  
187 5027d 13h devastator /highres/ added def for 0717