Rev |
Age |
Author |
Path |
Log message |
Diff |
227 |
4947d 9h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4947d 9h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
225 |
4947d 10h |
loomsday |
/highres/sprites/ |
fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update |
|
224 |
4947d 10h |
loomsday |
/highres/ |
Tile #239: definition fix for parallaxmapping |
|
223 |
4948d 7h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock) |
|
222 |
4949d 8h |
nightfright |
/ |
Fixing messed up #220 commit, part 2 |
|
221 |
4949d 8h |
nightfright |
/highres/sprites/ |
Fixing messed up #220 revision |
|
220 |
4949d 9h |
nightfright |
/ |
Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing) |
|
219 |
4949d 17h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
218 |
4953d 3h |
plagman |
/highres/sprites/ |
New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one. |
|
217 |
4953d 10h |
loomsday |
/highres/sprites/firstperson/ |
#obsolete resources cleanup |
|
216 |
4953d 11h |
loomsday |
/highres/sprites/ |
Muzzleflash added to RPG |
|
215 |
4954d 5h |
loomsday |
/highres/sprites/ |
RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning |
|
214 |
4954d 9h |
loomsday |
/highres/sprites/firstperson/ |
very draft colormatch to make hipals work on yellow and red |
|
213 |
4954d 10h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4957d 9h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|
211 |
4957d 11h |
devastator |
/highres/textures/ |
heightmap update to fit others from set. |
|
210 |
4958d 23h |
devastator |
/highres/textures/ |
249 and 250 polymer, wtf? have uploaded them yesterday |
|
209 |
4958d 23h |
devastator |
/highres/textures/ |
renaming 1140 |
|
208 |
4958d 23h |
devastator |
/highres/ |
def and tex 5109 (brown alien tentacles) |
|
207 |
4959d 2h |
plagman |
/highres/sprites/ |
Fix definitions for tripbomb/key hand. |
|
206 |
4959d 8h |
devastator |
/highres/ |
A complete 1140, and complete 246 249 250 |
|
205 |
4960d 11h |
loomsday |
/highres/sprites/ |
! DO NOT TOUCH - FOR TESTS ONLY ! |
|
204 |
4962d 3h |
loomsday |
/highres/sprites/ |
Polymer-ready HUD RPG, first iteration |
|
203 |
4964d 10h |
devastator |
/highres/ |
Texture 0246 polymer |
|
202 |
4964d 16h |
devastator |
/highres/ |
1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam. |
|
201 |
4969d 8h |
devastator |
/highres/ |
1140 better version, also will go as base for overlapping in some other textures |
|
200 |
4970d 9h |
nightfright |
/ |
Updated: E2M3.mhk |
|
199 |
4971d 10h |
h266 |
/highres/screen/fonts/redfont13/ |
Fix redfont13 by adding #2929, dash. |
|
198 |
4971d 17h |
loomsday |
/highres/screen/ |
redfont13 update by SwissCm |
|
197 |
4975d 10h |
loomsday |
/highres/ |
Tile #4117 plymerized |
|
196 |
4976d 3h |
plagman |
/highres/sprites/ |
Revert 2613 (HUD shotgun) to before rev 143. |
|
195 |
4976d 3h |
plagman |
/highres/screen/ |
I don't think this section is needed anymore. |
|
194 |
4977d 8h |
loomsday |
/highres/ |
|
|
193 |
4977d 22h |
plagman |
/highres/screen/ |
8-bit support for the new red font by SwissCM. |
|
192 |
4977d 23h |
plagman |
/highres/screen/ |
Awesome new redfont by SwissCM. |
|
191 |
4984d 11h |
loomsday |
/highres/ |
#413 is now polymerized |
|
190 |
4993d 9h |
loomsday |
/highres/ |
#0877 is now polymer ready |
|
189 |
4995d 7h |
nightfright |
/ |
Updated: #1210 (model fix), E2L2.mhk |
|
188 |
4998d 16h |
devastator |
/highres/ |
fixed heightmap and gloss level for 717 |
|