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Rev Age Author Path Log message Diff
292 4513d 18h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4523d 12h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4524d 10h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4524d 11h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4528d 23h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4558d 12h spiker /highres/  
286 4563d 23h spiker /highres/ 4154  
285 4590d 10h nightfright / Reverted to previous versions: 341-343  
284 4646d 10h loomsday /highres/sprites/props/ doublesided now  
283 4646d 23h spiker /highres/  
282 4647d 4h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4649d 23h nightfright / Modified: #341, 343  
280 4656d 23h nightfright / Modified: #342, 343, 821, 916, 917  
279 4662d 11h nightfright / Updated: E1M1.mhk  
278 4705d 10h loomsday /highres/ #369 polymerized + #797 recreated  
277 4713d 14h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4713d 14h spiker /highres/  
275 4721d 13h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4722d 12h loomsday /highres/ polyTile #367  
273 4722d 13h spiker /highres/ 885 polymerized  
272 4722d 17h spiker /highres/textures/  
271 4722d 17h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4723d 13h spiker /highres/ Content by Lightsource  
269 4725d 15h loomsday /highres/ polymerTile #318  
268 4726d 14h loomsday /highres/ polymer-ed tile #317  
267 4734d 5h h266 /highres/screen/fonts/digital/  
266 4737d 12h loomsday /highres/ #371 polymerized, #152 glow added  
265 4741d 2h spiker /highres/ Fixes some broken normal maps  
264 4759d 22h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4765d 18h nightfright / Updated: #821, 1189, 2493  
262 4779d 11h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4786d 13h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
260 4789d 14h nightfright / Updated: E1L2.mhk (new Polymer spotlights by Micky C)  
259 4790d 0h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4795d 0h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4795d 13h parkar / Added installer source.  
256 4796d 23h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
255 4798d 10h nightfright / Updated: E3L6.mhk (fix for underwater slimebabe)  
254 4800d 12h nightfright / Updated: E3L1.mhk, E3L3.mhk (fixes for underwater slimebabes)  
253 4800d 14h nightfright / Updated: E1l7.mhk, E1L8.mhk, E2L10.mhk, E2L11.mhk, E3L10.mhk, E3L11.mhk (Polymer lights by Micky C)