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Rev Age Author Path Log message Diff
293 4484d 10h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4486d 5h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4495d 23h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4496d 21h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4496d 22h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4501d 10h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4530d 22h spiker /highres/  
286 4536d 10h spiker /highres/ 4154  
285 4562d 21h nightfright / Reverted to previous versions: 341-343  
284 4618d 21h loomsday /highres/sprites/props/ doublesided now  
283 4619d 10h spiker /highres/  
282 4619d 15h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4622d 10h nightfright / Modified: #341, 343  
280 4629d 10h nightfright / Modified: #342, 343, 821, 916, 917  
279 4634d 22h nightfright / Updated: E1M1.mhk  
278 4677d 21h loomsday /highres/ #369 polymerized + #797 recreated  
277 4686d 0h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4686d 1h spiker /highres/  
275 4694d 0h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4694d 23h loomsday /highres/ polyTile #367  
273 4695d 0h spiker /highres/ 885 polymerized  
272 4695d 4h spiker /highres/textures/  
271 4695d 4h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4696d 0h spiker /highres/ Content by Lightsource  
269 4698d 2h loomsday /highres/ polymerTile #318  
268 4699d 0h loomsday /highres/ polymer-ed tile #317  
267 4706d 15h h266 /highres/screen/fonts/digital/  
266 4709d 23h loomsday /highres/ #371 polymerized, #152 glow added  
265 4713d 13h spiker /highres/ Fixes some broken normal maps  
264 4732d 9h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4738d 5h nightfright / Updated: #821, 1189, 2493  
262 4751d 22h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4758d 23h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
260 4762d 0h nightfright / Updated: E1L2.mhk (new Polymer spotlights by Micky C)  
259 4762d 10h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4767d 11h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4768d 0h parkar / Added installer source.  
256 4769d 10h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
255 4770d 20h nightfright / Updated: E3L6.mhk (fix for underwater slimebabe)  
254 4772d 23h nightfright / Updated: E3L1.mhk, E3L3.mhk (fixes for underwater slimebabes)