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Rev Age Author Path Log message Diff
291 4531d 19h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4532d 17h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4532d 18h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4537d 6h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4566d 18h spiker /highres/  
286 4572d 6h spiker /highres/ 4154  
285 4598d 17h nightfright / Reverted to previous versions: 341-343  
284 4654d 17h loomsday /highres/sprites/props/ doublesided now  
283 4655d 6h spiker /highres/  
282 4655d 11h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4658d 6h nightfright / Modified: #341, 343  
280 4665d 6h nightfright / Modified: #342, 343, 821, 916, 917  
279 4670d 18h nightfright / Updated: E1M1.mhk  
278 4713d 17h loomsday /highres/ #369 polymerized + #797 recreated  
277 4721d 20h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4721d 21h spiker /highres/  
275 4729d 19h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4730d 19h loomsday /highres/ polyTile #367  
273 4730d 20h spiker /highres/ 885 polymerized  
272 4731d 0h spiker /highres/textures/  
271 4731d 0h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4731d 20h spiker /highres/ Content by Lightsource  
269 4733d 22h loomsday /highres/ polymerTile #318  
268 4734d 20h loomsday /highres/ polymer-ed tile #317  
267 4742d 11h h266 /highres/screen/fonts/digital/  
266 4745d 19h loomsday /highres/ #371 polymerized, #152 glow added  
265 4749d 9h spiker /highres/ Fixes some broken normal maps  
264 4768d 4h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4774d 1h nightfright / Updated: #821, 1189, 2493  
262 4787d 18h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4794d 19h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
260 4797d 20h nightfright / Updated: E1L2.mhk (new Polymer spotlights by Micky C)  
259 4798d 6h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4803d 7h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4803d 20h parkar / Added installer source.  
256 4805d 5h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
255 4806d 16h nightfright / Updated: E3L6.mhk (fix for underwater slimebabe)  
254 4808d 18h nightfright / Updated: E3L1.mhk, E3L3.mhk (fixes for underwater slimebabes)  
253 4808d 21h nightfright / Updated: E1l7.mhk, E1L8.mhk, E2L10.mhk, E2L11.mhk, E3L10.mhk, E3L11.mhk (Polymer lights by Micky C)  
252 4810d 0h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)