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Rev Age Author Path Log message Diff
294 4515d 12h spiker /highres/ Added 4266  
293 4516d 0h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4517d 19h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4527d 13h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4528d 11h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4528d 12h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4533d 0h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4562d 13h spiker /highres/  
286 4568d 0h spiker /highres/ 4154  
285 4594d 11h nightfright / Reverted to previous versions: 341-343  
284 4650d 11h loomsday /highres/sprites/props/ doublesided now  
283 4651d 0h spiker /highres/  
282 4651d 5h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4654d 0h nightfright / Modified: #341, 343  
280 4661d 1h nightfright / Modified: #342, 343, 821, 916, 917  
279 4666d 13h nightfright / Updated: E1M1.mhk  
278 4709d 11h loomsday /highres/ #369 polymerized + #797 recreated  
277 4717d 15h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4717d 15h spiker /highres/  
275 4725d 14h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4726d 13h loomsday /highres/ polyTile #367  
273 4726d 14h spiker /highres/ 885 polymerized  
272 4726d 18h spiker /highres/textures/  
271 4726d 19h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4727d 14h spiker /highres/ Content by Lightsource  
269 4729d 16h loomsday /highres/ polymerTile #318  
268 4730d 15h loomsday /highres/ polymer-ed tile #317  
267 4738d 6h h266 /highres/screen/fonts/digital/  
266 4741d 13h loomsday /highres/ #371 polymerized, #152 glow added  
265 4745d 3h spiker /highres/ Fixes some broken normal maps  
264 4763d 23h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4769d 19h nightfright / Updated: #821, 1189, 2493  
262 4783d 12h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4790d 14h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
260 4793d 15h nightfright / Updated: E1L2.mhk (new Polymer spotlights by Micky C)  
259 4794d 1h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4799d 1h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4799d 14h parkar / Added installer source.  
256 4801d 0h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
255 4802d 11h nightfright / Updated: E3L6.mhk (fix for underwater slimebabe)