Rev |
Age |
Author |
Path |
Log message |
Diff |
294 |
4512d 9h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4512d 21h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4514d 16h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4524d 10h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4525d 7h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4525d 9h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4529d 21h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4559d 9h |
spiker |
/highres/ |
|
|
286 |
4564d 20h |
spiker |
/highres/ |
4154 |
|
285 |
4591d 8h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4647d 7h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4647d 21h |
spiker |
/highres/ |
|
|
282 |
4648d 2h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4650d 20h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4657d 21h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4663d 9h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4706d 8h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4714d 11h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4714d 12h |
spiker |
/highres/ |
|
|
275 |
4722d 10h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4723d 9h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4723d 11h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4723d 15h |
spiker |
/highres/textures/ |
|
|
271 |
4723d 15h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4724d 11h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4726d 12h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4727d 11h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4735d 2h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4738d 10h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4742d 0h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4760d 19h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4766d 16h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4780d 9h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4787d 10h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
260 |
4790d 11h |
nightfright |
/ |
Updated: E1L2.mhk (new Polymer spotlights by Micky C) |
|
259 |
4790d 21h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
258 |
4795d 22h |
parkar |
/highres/sprites/ |
Revert pigcop changes introduced by mistake in 257. |
|
257 |
4796d 11h |
parkar |
/ |
Added installer source. |
|
256 |
4797d 20h |
nightfright |
/ |
Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm) |
|
255 |
4799d 7h |
nightfright |
/ |
Updated: E3L6.mhk (fix for underwater slimebabe) |
|