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Rev Age Author Path Log message Diff
294 4512d 9h spiker /highres/ Added 4266  
293 4512d 21h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4514d 16h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4524d 10h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4525d 7h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4525d 9h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4529d 21h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4559d 9h spiker /highres/  
286 4564d 20h spiker /highres/ 4154  
285 4591d 8h nightfright / Reverted to previous versions: 341-343  
284 4647d 7h loomsday /highres/sprites/props/ doublesided now  
283 4647d 21h spiker /highres/  
282 4648d 2h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4650d 20h nightfright / Modified: #341, 343  
280 4657d 21h nightfright / Modified: #342, 343, 821, 916, 917  
279 4663d 9h nightfright / Updated: E1M1.mhk  
278 4706d 8h loomsday /highres/ #369 polymerized + #797 recreated  
277 4714d 11h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4714d 12h spiker /highres/  
275 4722d 10h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4723d 9h loomsday /highres/ polyTile #367  
273 4723d 11h spiker /highres/ 885 polymerized  
272 4723d 15h spiker /highres/textures/  
271 4723d 15h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4724d 11h spiker /highres/ Content by Lightsource  
269 4726d 12h loomsday /highres/ polymerTile #318  
268 4727d 11h loomsday /highres/ polymer-ed tile #317  
267 4735d 2h h266 /highres/screen/fonts/digital/  
266 4738d 10h loomsday /highres/ #371 polymerized, #152 glow added  
265 4742d 0h spiker /highres/ Fixes some broken normal maps  
264 4760d 19h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4766d 16h nightfright / Updated: #821, 1189, 2493  
262 4780d 9h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4787d 10h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
260 4790d 11h nightfright / Updated: E1L2.mhk (new Polymer spotlights by Micky C)  
259 4790d 21h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4795d 22h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4796d 11h parkar / Added installer source.  
256 4797d 20h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
255 4799d 7h nightfright / Updated: E3L6.mhk (fix for underwater slimebabe)