Rev |
Age |
Author |
Path |
Log message |
Diff |
294 |
4521d 20h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4522d 8h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4524d 3h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4533d 21h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4534d 19h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4534d 20h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4539d 8h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4568d 20h |
spiker |
/highres/ |
|
|
286 |
4574d 8h |
spiker |
/highres/ |
4154 |
|
285 |
4600d 19h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4656d 19h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4657d 8h |
spiker |
/highres/ |
|
|
282 |
4657d 13h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4660d 8h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4667d 8h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4672d 20h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4715d 19h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4723d 22h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4723d 23h |
spiker |
/highres/ |
|
|
275 |
4731d 22h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4732d 21h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4732d 22h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4733d 2h |
spiker |
/highres/textures/ |
|
|
271 |
4733d 2h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4733d 22h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4736d 0h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4736d 22h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4744d 14h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4747d 21h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4751d 11h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4770d 7h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4776d 3h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4789d 20h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4796d 21h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
260 |
4799d 22h |
nightfright |
/ |
Updated: E1L2.mhk (new Polymer spotlights by Micky C) |
|
259 |
4800d 9h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
258 |
4805d 9h |
parkar |
/highres/sprites/ |
Revert pigcop changes introduced by mistake in 257. |
|
257 |
4805d 22h |
parkar |
/ |
Added installer source. |
|
256 |
4807d 8h |
nightfright |
/ |
Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm) |
|
255 |
4808d 18h |
nightfright |
/ |
Updated: E3L6.mhk (fix for underwater slimebabe) |
|