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Rev Age Author Path Log message Diff
294 4521d 20h spiker /highres/ Added 4266  
293 4522d 8h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4524d 3h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4533d 21h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4534d 19h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4534d 20h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4539d 8h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4568d 20h spiker /highres/  
286 4574d 8h spiker /highres/ 4154  
285 4600d 19h nightfright / Reverted to previous versions: 341-343  
284 4656d 19h loomsday /highres/sprites/props/ doublesided now  
283 4657d 8h spiker /highres/  
282 4657d 13h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4660d 8h nightfright / Modified: #341, 343  
280 4667d 8h nightfright / Modified: #342, 343, 821, 916, 917  
279 4672d 20h nightfright / Updated: E1M1.mhk  
278 4715d 19h loomsday /highres/ #369 polymerized + #797 recreated  
277 4723d 22h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4723d 23h spiker /highres/  
275 4731d 22h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4732d 21h loomsday /highres/ polyTile #367  
273 4732d 22h spiker /highres/ 885 polymerized  
272 4733d 2h spiker /highres/textures/  
271 4733d 2h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4733d 22h spiker /highres/ Content by Lightsource  
269 4736d 0h loomsday /highres/ polymerTile #318  
268 4736d 22h loomsday /highres/ polymer-ed tile #317  
267 4744d 14h h266 /highres/screen/fonts/digital/  
266 4747d 21h loomsday /highres/ #371 polymerized, #152 glow added  
265 4751d 11h spiker /highres/ Fixes some broken normal maps  
264 4770d 7h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4776d 3h nightfright / Updated: #821, 1189, 2493  
262 4789d 20h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4796d 21h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
260 4799d 22h nightfright / Updated: E1L2.mhk (new Polymer spotlights by Micky C)  
259 4800d 9h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4805d 9h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4805d 22h parkar / Added installer source.  
256 4807d 8h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
255 4808d 18h nightfright / Updated: E3L6.mhk (fix for underwater slimebabe)