Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Directory listing | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
293 4522d 2h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4523d 21h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4533d 15h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4534d 13h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4534d 14h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4539d 2h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4568d 14h spiker /highres/  
286 4574d 2h spiker /highres/ 4154  
285 4600d 13h nightfright / Reverted to previous versions: 341-343  
284 4656d 13h loomsday /highres/sprites/props/ doublesided now  
283 4657d 2h spiker /highres/  
282 4657d 7h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4660d 2h nightfright / Modified: #341, 343  
280 4667d 2h nightfright / Modified: #342, 343, 821, 916, 917  
279 4672d 14h nightfright / Updated: E1M1.mhk  
278 4715d 13h loomsday /highres/ #369 polymerized + #797 recreated  
277 4723d 16h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4723d 17h spiker /highres/  
275 4731d 15h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4732d 15h loomsday /highres/ polyTile #367  
273 4732d 16h spiker /highres/ 885 polymerized  
272 4732d 20h spiker /highres/textures/  
271 4732d 20h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4733d 16h spiker /highres/ Content by Lightsource  
269 4735d 18h loomsday /highres/ polymerTile #318  
268 4736d 16h loomsday /highres/ polymer-ed tile #317  
267 4744d 7h h266 /highres/screen/fonts/digital/  
266 4747d 15h loomsday /highres/ #371 polymerized, #152 glow added  
265 4751d 5h spiker /highres/ Fixes some broken normal maps  
264 4770d 0h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4775d 21h nightfright / Updated: #821, 1189, 2493  
262 4789d 14h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4796d 15h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
260 4799d 16h nightfright / Updated: E1L2.mhk (new Polymer spotlights by Micky C)  
259 4800d 2h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4805d 3h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4805d 16h parkar / Added installer source.  
256 4807d 1h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
255 4808d 12h nightfright / Updated: E3L6.mhk (fix for underwater slimebabe)  
254 4810d 14h nightfright / Updated: E3L1.mhk, E3L3.mhk (fixes for underwater slimebabes)