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Rev Age Author Path Log message Diff
289 4530d 9h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4534d 21h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4564d 9h spiker /highres/  
286 4569d 21h spiker /highres/ 4154  
285 4596d 8h nightfright / Reverted to previous versions: 341-343  
284 4652d 8h loomsday /highres/sprites/props/ doublesided now  
283 4652d 21h spiker /highres/  
282 4653d 2h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4655d 21h nightfright / Modified: #341, 343  
280 4662d 21h nightfright / Modified: #342, 343, 821, 916, 917  
279 4668d 9h nightfright / Updated: E1M1.mhk  
278 4711d 8h loomsday /highres/ #369 polymerized + #797 recreated  
277 4719d 11h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4719d 12h spiker /highres/  
275 4727d 11h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4728d 10h loomsday /highres/ polyTile #367  
273 4728d 11h spiker /highres/ 885 polymerized  
272 4728d 15h spiker /highres/textures/  
271 4728d 15h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4729d 11h spiker /highres/ Content by Lightsource  
269 4731d 13h loomsday /highres/ polymerTile #318  
268 4732d 11h loomsday /highres/ polymer-ed tile #317  
267 4740d 2h h266 /highres/screen/fonts/digital/  
266 4743d 10h loomsday /highres/ #371 polymerized, #152 glow added  
265 4747d 0h spiker /highres/ Fixes some broken normal maps  
264 4765d 20h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4771d 16h nightfright / Updated: #821, 1189, 2493  
262 4785d 9h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4792d 10h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
260 4795d 11h nightfright / Updated: E1L2.mhk (new Polymer spotlights by Micky C)  
259 4795d 22h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4800d 22h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4801d 11h parkar / Added installer source.  
256 4802d 21h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
255 4804d 7h nightfright / Updated: E3L6.mhk (fix for underwater slimebabe)  
254 4806d 10h nightfright / Updated: E3L1.mhk, E3L3.mhk (fixes for underwater slimebabes)  
253 4806d 12h nightfright / Updated: E1l7.mhk, E1L8.mhk, E2L10.mhk, E2L11.mhk, E3L10.mhk, E3L11.mhk (Polymer lights by Micky C)  
252 4807d 15h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4808d 20h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4808d 22h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model