Rev |
Age |
Author |
Path |
Log message |
Diff |
306 |
4488d 14h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4489d 2h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4489d 3h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4489d 4h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4489d 13h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4489d 13h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4489d 13h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4489d 23h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4490d 16h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4501d 12h |
spiker |
/highres/sprites/ |
|
|
296 |
4502d 8h |
spiker |
/highres/sprites/ |
|
|
295 |
4508d 14h |
spiker |
/highres/ |
281 |
|
294 |
4509d 7h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4509d 18h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4511d 13h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4521d 7h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4522d 5h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4522d 6h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4526d 18h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4556d 7h |
spiker |
/highres/ |
|
|
286 |
4561d 18h |
spiker |
/highres/ |
4154 |
|
285 |
4588d 5h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4644d 5h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4644d 18h |
spiker |
/highres/ |
|
|
282 |
4644d 23h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4647d 18h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4654d 19h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4660d 7h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4703d 6h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4711d 9h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4711d 9h |
spiker |
/highres/ |
|
|
275 |
4719d 8h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4720d 7h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4720d 8h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4720d 13h |
spiker |
/highres/textures/ |
|
|
271 |
4720d 13h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4721d 9h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4723d 10h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4724d 9h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4732d 0h |
h266 |
/highres/screen/fonts/digital/ |
|
|