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288 4541d 4h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4570d 16h spiker /highres/  
286 4576d 4h spiker /highres/ 4154  
285 4602d 15h nightfright / Reverted to previous versions: 341-343  
284 4658d 15h loomsday /highres/sprites/props/ doublesided now  
283 4659d 4h spiker /highres/  
282 4659d 9h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4662d 4h nightfright / Modified: #341, 343  
280 4669d 4h nightfright / Modified: #342, 343, 821, 916, 917  
279 4674d 16h nightfright / Updated: E1M1.mhk  
278 4717d 15h loomsday /highres/ #369 polymerized + #797 recreated  
277 4725d 18h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4725d 19h spiker /highres/  
275 4733d 18h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4734d 17h loomsday /highres/ polyTile #367  
273 4734d 18h spiker /highres/ 885 polymerized  
272 4734d 22h spiker /highres/textures/  
271 4734d 22h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4735d 18h spiker /highres/ Content by Lightsource  
269 4737d 20h loomsday /highres/ polymerTile #318  
268 4738d 18h loomsday /highres/ polymer-ed tile #317  
267 4746d 9h h266 /highres/screen/fonts/digital/  
266 4749d 17h loomsday /highres/ #371 polymerized, #152 glow added  
265 4753d 7h spiker /highres/ Fixes some broken normal maps  
264 4772d 3h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4777d 23h nightfright / Updated: #821, 1189, 2493  
262 4791d 16h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4798d 17h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
260 4801d 18h nightfright / Updated: E1L2.mhk (new Polymer spotlights by Micky C)  
259 4802d 4h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4807d 5h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4807d 18h parkar / Added installer source.  
256 4809d 3h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
255 4810d 14h nightfright / Updated: E3L6.mhk (fix for underwater slimebabe)  
254 4812d 17h nightfright / Updated: E3L1.mhk, E3L3.mhk (fixes for underwater slimebabes)  
253 4812d 19h nightfright / Updated: E1l7.mhk, E1L8.mhk, E2L10.mhk, E2L11.mhk, E3L10.mhk, E3L11.mhk (Polymer lights by Micky C)  
252 4813d 22h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4815d 3h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4815d 5h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4815d 16h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)