Rev |
Age |
Author |
Path |
Log message |
Diff |
301 |
4499d 22h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4499d 23h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4500d 8h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4501d 2h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4511d 21h |
spiker |
/highres/sprites/ |
|
|
296 |
4512d 17h |
spiker |
/highres/sprites/ |
|
|
295 |
4519d 0h |
spiker |
/highres/ |
281 |
|
294 |
4519d 16h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4520d 4h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4521d 23h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4531d 17h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4532d 15h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4532d 16h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4537d 4h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4566d 16h |
spiker |
/highres/ |
|
|
286 |
4572d 4h |
spiker |
/highres/ |
4154 |
|
285 |
4598d 15h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4654d 15h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4655d 4h |
spiker |
/highres/ |
|
|
282 |
4655d 9h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4658d 4h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4665d 4h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4670d 16h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4713d 15h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4721d 18h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4721d 19h |
spiker |
/highres/ |
|
|
275 |
4729d 18h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4730d 17h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4730d 18h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4730d 22h |
spiker |
/highres/textures/ |
|
|
271 |
4730d 22h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4731d 18h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4733d 20h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4734d 18h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4742d 9h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4745d 17h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4749d 7h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4768d 3h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4773d 23h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4787d 16h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|