Rev |
Age |
Author |
Path |
Log message |
Diff |
309 |
4585d 6h |
leod |
/highres/sprites/ |
effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)
All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3. |
|
308 |
4585d 7h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
307 |
4585d 12h |
leod |
/highres/ |
fix 724_d |
|
306 |
4585d 18h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4586d 6h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4586d 7h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4586d 8h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4586d 17h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4586d 17h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4586d 17h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4587d 3h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4587d 20h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4598d 16h |
spiker |
/highres/sprites/ |
|
|
296 |
4599d 12h |
spiker |
/highres/sprites/ |
|
|
295 |
4605d 19h |
spiker |
/highres/ |
281 |
|
294 |
4606d 11h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4606d 22h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4608d 18h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4618d 12h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4619d 9h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4619d 11h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4623d 22h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4653d 11h |
spiker |
/highres/ |
|
|
286 |
4658d 22h |
spiker |
/highres/ |
4154 |
|
285 |
4685d 10h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4741d 9h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4741d 22h |
spiker |
/highres/ |
|
|
282 |
4742d 4h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4744d 22h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4751d 23h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4757d 11h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4800d 10h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4808d 13h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4808d 14h |
spiker |
/highres/ |
|
|
275 |
4816d 12h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4817d 11h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4817d 13h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4817d 17h |
spiker |
/highres/textures/ |
|
|
271 |
4817d 17h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4818d 13h |
spiker |
/highres/ |
Content by Lightsource |
|