Rev |
Age |
Author |
Path |
Log message |
Diff |
310 |
4489d 5h |
leod |
/highres/ |
Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes
Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs |
|
309 |
4491d 20h |
leod |
/highres/sprites/ |
effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)
All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3. |
|
308 |
4491d 21h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
307 |
4492d 2h |
leod |
/highres/ |
fix 724_d |
|
306 |
4492d 8h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4492d 20h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4492d 21h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4492d 22h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4493d 7h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4493d 7h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4493d 7h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4493d 17h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4494d 10h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4505d 6h |
spiker |
/highres/sprites/ |
|
|
296 |
4506d 2h |
spiker |
/highres/sprites/ |
|
|
295 |
4512d 9h |
spiker |
/highres/ |
281 |
|
294 |
4513d 1h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4513d 12h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4515d 8h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4525d 2h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4525d 23h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4526d 1h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4530d 12h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4560d 1h |
spiker |
/highres/ |
|
|
286 |
4565d 12h |
spiker |
/highres/ |
4154 |
|
285 |
4592d 0h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4647d 23h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4648d 12h |
spiker |
/highres/ |
|
|
282 |
4648d 18h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4651d 12h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4658d 13h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4664d 1h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4707d 0h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4715d 3h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4715d 4h |
spiker |
/highres/ |
|
|
275 |
4723d 2h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4724d 1h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4724d 3h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4724d 7h |
spiker |
/highres/textures/ |
|
|
271 |
4724d 7h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|