Rev |
Age |
Author |
Path |
Log message |
Diff |
302 |
4590d 7h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4590d 7h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4590d 8h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4590d 17h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4591d 11h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4602d 6h |
spiker |
/highres/sprites/ |
|
|
296 |
4603d 2h |
spiker |
/highres/sprites/ |
|
|
295 |
4609d 9h |
spiker |
/highres/ |
281 |
|
294 |
4610d 1h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4610d 13h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4612d 8h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4622d 2h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4623d 0h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4623d 1h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4627d 13h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4657d 1h |
spiker |
/highres/ |
|
|
286 |
4662d 13h |
spiker |
/highres/ |
4154 |
|
285 |
4689d 0h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4745d 0h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4745d 13h |
spiker |
/highres/ |
|
|
282 |
4745d 18h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4748d 13h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4755d 13h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4761d 1h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4804d 0h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4812d 3h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4812d 4h |
spiker |
/highres/ |
|
|
275 |
4820d 3h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4821d 2h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4821d 3h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4821d 7h |
spiker |
/highres/textures/ |
|
|
271 |
4821d 7h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4822d 3h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4824d 5h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4825d 3h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4832d 18h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4836d 2h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4839d 16h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4858d 12h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4864d 8h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|