Rev |
Age |
Author |
Path |
Log message |
Diff |
317 |
4479d 20h |
leod |
/highres/textures/ |
Polymost grass #2 |
|
316 |
4479d 20h |
leod |
/highres/ |
Polymost grass #1 |
|
315 |
4480d 14h |
leod |
/ |
Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def
This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method. |
|
314 |
4480d 18h |
spiker |
/highres/sprites/firstperson/ |
small tweak |
|
313 |
4480d 19h |
spiker |
/highres/sprites/ |
More pisol adjustmenst + normal fix for scuba |
|
312 |
4481d 14h |
h266 |
/highres/ |
Define the projections in projections.def as 'tilefromtexture' before defining them as 'texture' to avoid warnings in the log file, and to allow them to be used in Polymer even with hightile disabled.
This information has been added to the def file itself as well. |
|
311 |
4482d 22h |
leod |
/highres/ |
Fix brace |
|
310 |
4482d 23h |
leod |
/highres/ |
Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes
Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs |
|
309 |
4485d 14h |
leod |
/highres/sprites/ |
effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)
All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3. |
|
308 |
4485d 15h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
307 |
4485d 20h |
leod |
/highres/ |
fix 724_d |
|
306 |
4486d 2h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4486d 14h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4486d 15h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4486d 16h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4487d 1h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4487d 1h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4487d 1h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4487d 11h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4488d 4h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4499d 0h |
spiker |
/highres/sprites/ |
|
|
296 |
4499d 20h |
spiker |
/highres/sprites/ |
|
|
295 |
4506d 3h |
spiker |
/highres/ |
281 |
|
294 |
4506d 19h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4507d 6h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4509d 2h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4518d 20h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4519d 17h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4519d 18h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4524d 6h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4553d 19h |
spiker |
/highres/ |
|
|
286 |
4559d 6h |
spiker |
/highres/ |
4154 |
|
285 |
4585d 18h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4641d 17h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4642d 6h |
spiker |
/highres/ |
|
|
282 |
4642d 12h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4645d 6h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4652d 7h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4657d 19h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4700d 18h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|