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Rev Age Author Path Log message Diff
299 4500d 16h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4501d 9h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4512d 5h spiker /highres/sprites/  
296 4513d 0h spiker /highres/sprites/  
295 4519d 7h spiker /highres/ 281  
294 4519d 23h spiker /highres/ Added 4266  
293 4520d 11h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4522d 6h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4532d 0h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4532d 22h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4532d 23h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4537d 11h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4567d 0h spiker /highres/  
286 4572d 11h spiker /highres/ 4154  
285 4598d 22h nightfright / Reverted to previous versions: 341-343  
284 4654d 22h loomsday /highres/sprites/props/ doublesided now  
283 4655d 11h spiker /highres/  
282 4655d 16h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4658d 11h nightfright / Modified: #341, 343  
280 4665d 11h nightfright / Modified: #342, 343, 821, 916, 917  
279 4670d 23h nightfright / Updated: E1M1.mhk  
278 4713d 22h loomsday /highres/ #369 polymerized + #797 recreated  
277 4722d 2h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4722d 2h spiker /highres/  
275 4730d 1h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4731d 0h loomsday /highres/ polyTile #367  
273 4731d 1h spiker /highres/ 885 polymerized  
272 4731d 5h spiker /highres/textures/  
271 4731d 5h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4732d 1h spiker /highres/ Content by Lightsource  
269 4734d 3h loomsday /highres/ polymerTile #318  
268 4735d 1h loomsday /highres/ polymer-ed tile #317  
267 4742d 17h h266 /highres/screen/fonts/digital/  
266 4746d 0h loomsday /highres/ #371 polymerized, #152 glow added  
265 4749d 14h spiker /highres/ Fixes some broken normal maps  
264 4768d 10h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4774d 6h nightfright / Updated: #821, 1189, 2493  
262 4787d 23h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4795d 1h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
260 4798d 2h nightfright / Updated: E1L2.mhk (new Polymer spotlights by Micky C)