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Rev Age Author Path Log message Diff
292 4523d 11h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4533d 5h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4534d 3h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4534d 4h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4538d 16h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4568d 5h spiker /highres/  
286 4573d 16h spiker /highres/ 4154  
285 4600d 4h nightfright / Reverted to previous versions: 341-343  
284 4656d 3h loomsday /highres/sprites/props/ doublesided now  
283 4656d 16h spiker /highres/  
282 4656d 22h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4659d 16h nightfright / Modified: #341, 343  
280 4666d 17h nightfright / Modified: #342, 343, 821, 916, 917  
279 4672d 5h nightfright / Updated: E1M1.mhk  
278 4715d 4h loomsday /highres/ #369 polymerized + #797 recreated  
277 4723d 7h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4723d 8h spiker /highres/  
275 4731d 6h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4732d 5h loomsday /highres/ polyTile #367  
273 4732d 7h spiker /highres/ 885 polymerized  
272 4732d 11h spiker /highres/textures/  
271 4732d 11h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4733d 7h spiker /highres/ Content by Lightsource  
269 4735d 8h loomsday /highres/ polymerTile #318  
268 4736d 7h loomsday /highres/ polymer-ed tile #317  
267 4743d 22h h266 /highres/screen/fonts/digital/  
266 4747d 5h loomsday /highres/ #371 polymerized, #152 glow added  
265 4750d 19h spiker /highres/ Fixes some broken normal maps  
264 4769d 15h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4775d 11h nightfright / Updated: #821, 1189, 2493  
262 4789d 5h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4796d 6h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
260 4799d 7h nightfright / Updated: E1L2.mhk (new Polymer spotlights by Micky C)  
259 4799d 17h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4804d 17h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4805d 6h parkar / Added installer source.  
256 4806d 16h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
255 4808d 3h nightfright / Updated: E3L6.mhk (fix for underwater slimebabe)  
254 4810d 5h nightfright / Updated: E3L1.mhk, E3L3.mhk (fixes for underwater slimebabes)  
253 4810d 7h nightfright / Updated: E1l7.mhk, E1L8.mhk, E2L10.mhk, E2L11.mhk, E3L10.mhk, E3L11.mhk (Polymer lights by Micky C)