Rev |
Age |
Author |
Path |
Log message |
Diff |
296 |
4604d 22h |
spiker |
/highres/sprites/ |
|
|
295 |
4611d 5h |
spiker |
/highres/ |
281 |
|
294 |
4611d 21h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4612d 9h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4614d 4h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4623d 22h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4624d 20h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4624d 21h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4629d 9h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4658d 21h |
spiker |
/highres/ |
|
|
286 |
4664d 9h |
spiker |
/highres/ |
4154 |
|
285 |
4690d 20h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4746d 20h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4747d 9h |
spiker |
/highres/ |
|
|
282 |
4747d 14h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4750d 9h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4757d 9h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4762d 21h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4805d 20h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4813d 23h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4814d 0h |
spiker |
/highres/ |
|
|
275 |
4821d 22h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4822d 22h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4822d 23h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4823d 3h |
spiker |
/highres/textures/ |
|
|
271 |
4823d 3h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4823d 23h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4826d 1h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4826d 23h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4834d 14h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4837d 22h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4841d 12h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4860d 7h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4866d 4h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4879d 21h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4886d 22h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
260 |
4889d 23h |
nightfright |
/ |
Updated: E1L2.mhk (new Polymer spotlights by Micky C) |
|
259 |
4890d 9h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
258 |
4895d 10h |
parkar |
/highres/sprites/ |
Revert pigcop changes introduced by mistake in 257. |
|
257 |
4895d 23h |
parkar |
/ |
Added installer source. |
|