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Rev Age Author Path Log message Diff
305 4496d 10h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4496d 11h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4496d 12h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4496d 21h leod /highres/textures/ fix case of 1151 #2  
301 4496d 21h leod /highres/textures/ fix case of 1151 #1  
300 4496d 22h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4497d 7h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4498d 0h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4508d 20h spiker /highres/sprites/  
296 4509d 16h spiker /highres/sprites/  
295 4515d 23h spiker /highres/ 281  
294 4516d 15h spiker /highres/ Added 4266  
293 4517d 2h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4518d 22h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4528d 16h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4529d 13h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4529d 15h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4534d 2h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4563d 15h spiker /highres/  
286 4569d 2h spiker /highres/ 4154  
285 4595d 14h nightfright / Reverted to previous versions: 341-343  
284 4651d 13h loomsday /highres/sprites/props/ doublesided now  
283 4652d 2h spiker /highres/  
282 4652d 8h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4655d 2h nightfright / Modified: #341, 343  
280 4662d 3h nightfright / Modified: #342, 343, 821, 916, 917  
279 4667d 15h nightfright / Updated: E1M1.mhk  
278 4710d 14h loomsday /highres/ #369 polymerized + #797 recreated  
277 4718d 17h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4718d 18h spiker /highres/  
275 4726d 16h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4727d 15h loomsday /highres/ polyTile #367  
273 4727d 17h spiker /highres/ 885 polymerized  
272 4727d 21h spiker /highres/textures/  
271 4727d 21h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4728d 17h spiker /highres/ Content by Lightsource  
269 4730d 18h loomsday /highres/ polymerTile #318  
268 4731d 17h loomsday /highres/ polymer-ed tile #317  
267 4739d 8h h266 /highres/screen/fonts/digital/  
266 4742d 16h loomsday /highres/ #371 polymerized, #152 glow added