Rev |
Age |
Author |
Path |
Log message |
Diff |
306 |
4488d 22h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4489d 10h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4489d 11h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4489d 11h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4489d 21h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4489d 21h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4489d 21h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4490d 7h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4491d 0h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4501d 20h |
spiker |
/highres/sprites/ |
|
|
296 |
4502d 15h |
spiker |
/highres/sprites/ |
|
|
295 |
4508d 22h |
spiker |
/highres/ |
281 |
|
294 |
4509d 14h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4510d 2h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4511d 21h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4521d 15h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4522d 13h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4522d 14h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4527d 2h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4556d 14h |
spiker |
/highres/ |
|
|
286 |
4562d 2h |
spiker |
/highres/ |
4154 |
|
285 |
4588d 13h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4644d 13h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4645d 2h |
spiker |
/highres/ |
|
|
282 |
4645d 7h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4648d 2h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4655d 2h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4660d 14h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4703d 13h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4711d 16h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4711d 17h |
spiker |
/highres/ |
|
|
275 |
4719d 16h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4720d 15h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4720d 16h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4720d 20h |
spiker |
/highres/textures/ |
|
|
271 |
4720d 20h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4721d 16h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4723d 18h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4724d 16h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4732d 8h |
h266 |
/highres/screen/fonts/digital/ |
|
|