Rev |
Age |
Author |
Path |
Log message |
Diff |
309 |
4494d 22h |
leod |
/highres/sprites/ |
effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)
All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3. |
|
308 |
4494d 23h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
307 |
4495d 4h |
leod |
/highres/ |
fix 724_d |
|
306 |
4495d 10h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4495d 22h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4495d 23h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4496d 0h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4496d 9h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4496d 9h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4496d 10h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4496d 19h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4497d 12h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4508d 8h |
spiker |
/highres/sprites/ |
|
|
296 |
4509d 4h |
spiker |
/highres/sprites/ |
|
|
295 |
4515d 11h |
spiker |
/highres/ |
281 |
|
294 |
4516d 3h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4516d 14h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4518d 10h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4528d 4h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4529d 1h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4529d 3h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4533d 15h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4563d 3h |
spiker |
/highres/ |
|
|
286 |
4568d 14h |
spiker |
/highres/ |
4154 |
|
285 |
4595d 2h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4651d 1h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4651d 15h |
spiker |
/highres/ |
|
|
282 |
4651d 20h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4654d 14h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4661d 15h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4667d 3h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4710d 2h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4718d 5h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4718d 6h |
spiker |
/highres/ |
|
|
275 |
4726d 4h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4727d 3h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4727d 5h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4727d 9h |
spiker |
/highres/textures/ |
|
|
271 |
4727d 9h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4728d 5h |
spiker |
/highres/ |
Content by Lightsource |
|