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Rev Age Author Path Log message Diff
311 4485d 18h leod /highres/ Fix brace  
310 4485d 19h leod /highres/ Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes

Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs
 
309 4488d 9h leod /highres/sprites/ effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)

All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3.
 
308 4488d 11h leod /highres/ texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png)
 
307 4488d 16h leod /highres/ fix 724_d  
306 4488d 22h leod /highres/ JPG->PNG conversions reverted  
305 4489d 10h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4489d 11h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4489d 12h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4489d 21h leod /highres/textures/ fix case of 1151 #2  
301 4489d 21h leod /highres/textures/ fix case of 1151 #1  
300 4489d 21h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4490d 7h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4491d 0h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4501d 20h spiker /highres/sprites/  
296 4502d 16h spiker /highres/sprites/  
295 4508d 22h spiker /highres/ 281  
294 4509d 15h spiker /highres/ Added 4266  
293 4510d 2h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4511d 21h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4521d 15h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4522d 13h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4522d 14h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4527d 2h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4556d 15h spiker /highres/  
286 4562d 2h spiker /highres/ 4154  
285 4588d 14h nightfright / Reverted to previous versions: 341-343  
284 4644d 13h loomsday /highres/sprites/props/ doublesided now  
283 4645d 2h spiker /highres/  
282 4645d 7h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4648d 2h nightfright / Modified: #341, 343  
280 4655d 3h nightfright / Modified: #342, 343, 821, 916, 917  
279 4660d 15h nightfright / Updated: E1M1.mhk  
278 4703d 14h loomsday /highres/ #369 polymerized + #797 recreated  
277 4711d 17h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4711d 18h spiker /highres/  
275 4719d 16h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4720d 15h loomsday /highres/ polyTile #367  
273 4720d 17h spiker /highres/ 885 polymerized  
272 4720d 21h spiker /highres/textures/