Rev |
Age |
Author |
Path |
Log message |
Diff |
314 |
4490d 3h |
spiker |
/highres/sprites/firstperson/ |
small tweak |
|
313 |
4490d 4h |
spiker |
/highres/sprites/ |
More pisol adjustmenst + normal fix for scuba |
|
312 |
4490d 23h |
h266 |
/highres/ |
Define the projections in projections.def as 'tilefromtexture' before defining them as 'texture' to avoid warnings in the log file, and to allow them to be used in Polymer even with hightile disabled.
This information has been added to the def file itself as well. |
|
311 |
4492d 7h |
leod |
/highres/ |
Fix brace |
|
310 |
4492d 8h |
leod |
/highres/ |
Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes
Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs |
|
309 |
4494d 23h |
leod |
/highres/sprites/ |
effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)
All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3. |
|
308 |
4495d 0h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
307 |
4495d 5h |
leod |
/highres/ |
fix 724_d |
|
306 |
4495d 11h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4495d 23h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4496d 0h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4496d 1h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4496d 10h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4496d 10h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4496d 10h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4496d 20h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4497d 13h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4508d 9h |
spiker |
/highres/sprites/ |
|
|
296 |
4509d 5h |
spiker |
/highres/sprites/ |
|
|
295 |
4515d 12h |
spiker |
/highres/ |
281 |
|
294 |
4516d 4h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4516d 15h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4518d 11h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4528d 5h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4529d 2h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4529d 4h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4533d 15h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4563d 4h |
spiker |
/highres/ |
|
|
286 |
4568d 15h |
spiker |
/highres/ |
4154 |
|
285 |
4595d 3h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4651d 2h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4651d 15h |
spiker |
/highres/ |
|
|
282 |
4651d 21h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4654d 15h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4661d 16h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4667d 4h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4710d 3h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4718d 6h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4718d 7h |
spiker |
/highres/ |
|
|
275 |
4726d 5h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|