Rev |
Age |
Author |
Path |
Log message |
Diff |
303 |
4498d 21h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4499d 7h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4499d 7h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4499d 7h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4499d 17h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4500d 10h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4511d 6h |
spiker |
/highres/sprites/ |
|
|
296 |
4512d 2h |
spiker |
/highres/sprites/ |
|
|
295 |
4518d 8h |
spiker |
/highres/ |
281 |
|
294 |
4519d 0h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4519d 12h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4521d 7h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4531d 1h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4531d 23h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4532d 0h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4536d 12h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4566d 1h |
spiker |
/highres/ |
|
|
286 |
4571d 12h |
spiker |
/highres/ |
4154 |
|
285 |
4597d 23h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4653d 23h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4654d 12h |
spiker |
/highres/ |
|
|
282 |
4654d 17h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4657d 12h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4664d 13h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4670d 1h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4712d 23h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4721d 3h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4721d 3h |
spiker |
/highres/ |
|
|
275 |
4729d 2h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4730d 1h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4730d 2h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4730d 6h |
spiker |
/highres/textures/ |
|
|
271 |
4730d 7h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4731d 2h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4733d 4h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4734d 3h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4741d 18h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4745d 1h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4748d 15h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4767d 11h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|