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Rev Age Author Path Log message Diff
303 4498d 21h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4499d 7h leod /highres/textures/ fix case of 1151 #2  
301 4499d 7h leod /highres/textures/ fix case of 1151 #1  
300 4499d 7h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4499d 17h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4500d 10h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4511d 6h spiker /highres/sprites/  
296 4512d 2h spiker /highres/sprites/  
295 4518d 8h spiker /highres/ 281  
294 4519d 0h spiker /highres/ Added 4266  
293 4519d 12h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4521d 7h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4531d 1h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4531d 23h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4532d 0h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4536d 12h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4566d 1h spiker /highres/  
286 4571d 12h spiker /highres/ 4154  
285 4597d 23h nightfright / Reverted to previous versions: 341-343  
284 4653d 23h loomsday /highres/sprites/props/ doublesided now  
283 4654d 12h spiker /highres/  
282 4654d 17h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4657d 12h nightfright / Modified: #341, 343  
280 4664d 13h nightfright / Modified: #342, 343, 821, 916, 917  
279 4670d 1h nightfright / Updated: E1M1.mhk  
278 4712d 23h loomsday /highres/ #369 polymerized + #797 recreated  
277 4721d 3h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4721d 3h spiker /highres/  
275 4729d 2h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4730d 1h loomsday /highres/ polyTile #367  
273 4730d 2h spiker /highres/ 885 polymerized  
272 4730d 6h spiker /highres/textures/  
271 4730d 7h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4731d 2h spiker /highres/ Content by Lightsource  
269 4733d 4h loomsday /highres/ polymerTile #318  
268 4734d 3h loomsday /highres/ polymer-ed tile #317  
267 4741d 18h h266 /highres/screen/fonts/digital/  
266 4745d 1h loomsday /highres/ #371 polymerized, #152 glow added  
265 4748d 15h spiker /highres/ Fixes some broken normal maps  
264 4767d 11h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)