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Rev Age Author Path Log message Diff
313 4492d 5h spiker /highres/sprites/ More pisol adjustmenst + normal fix for scuba  
312 4492d 23h h266 /highres/ Define the projections in projections.def as 'tilefromtexture' before defining them as 'texture' to avoid warnings in the log file, and to allow them to be used in Polymer even with hightile disabled.
This information has been added to the def file itself as well.
 
311 4494d 8h leod /highres/ Fix brace  
310 4494d 9h leod /highres/ Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes

Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs
 
309 4496d 23h leod /highres/sprites/ effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)

All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3.
 
308 4497d 1h leod /highres/ texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png)
 
307 4497d 5h leod /highres/ fix 724_d  
306 4497d 12h leod /highres/ JPG->PNG conversions reverted  
305 4498d 0h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4498d 1h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4498d 1h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4498d 11h leod /highres/textures/ fix case of 1151 #2  
301 4498d 11h leod /highres/textures/ fix case of 1151 #1  
300 4498d 11h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4498d 21h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4499d 14h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4510d 10h spiker /highres/sprites/  
296 4511d 5h spiker /highres/sprites/  
295 4517d 12h spiker /highres/ 281  
294 4518d 4h spiker /highres/ Added 4266  
293 4518d 16h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4520d 11h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4530d 5h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4531d 3h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4531d 4h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4535d 16h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4565d 4h spiker /highres/  
286 4570d 16h spiker /highres/ 4154  
285 4597d 3h nightfright / Reverted to previous versions: 341-343  
284 4653d 3h loomsday /highres/sprites/props/ doublesided now  
283 4653d 16h spiker /highres/  
282 4653d 21h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4656d 16h nightfright / Modified: #341, 343  
280 4663d 16h nightfright / Modified: #342, 343, 821, 916, 917  
279 4669d 4h nightfright / Updated: E1M1.mhk  
278 4712d 3h loomsday /highres/ #369 polymerized + #797 recreated  
277 4720d 6h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4720d 7h spiker /highres/  
275 4728d 6h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4729d 5h loomsday /highres/ polyTile #367