Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Directory listing | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
293 4515d 20h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4517d 15h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4527d 9h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4528d 7h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4528d 8h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4532d 20h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4562d 8h spiker /highres/  
286 4567d 20h spiker /highres/ 4154  
285 4594d 7h nightfright / Reverted to previous versions: 341-343  
284 4650d 7h loomsday /highres/sprites/props/ doublesided now  
283 4650d 20h spiker /highres/  
282 4651d 1h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4653d 20h nightfright / Modified: #341, 343  
280 4660d 20h nightfright / Modified: #342, 343, 821, 916, 917  
279 4666d 8h nightfright / Updated: E1M1.mhk  
278 4709d 7h loomsday /highres/ #369 polymerized + #797 recreated  
277 4717d 10h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4717d 11h spiker /highres/  
275 4725d 10h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4726d 9h loomsday /highres/ polyTile #367  
273 4726d 10h spiker /highres/ 885 polymerized  
272 4726d 14h spiker /highres/textures/  
271 4726d 14h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4727d 10h spiker /highres/ Content by Lightsource  
269 4729d 12h loomsday /highres/ polymerTile #318  
268 4730d 10h loomsday /highres/ polymer-ed tile #317  
267 4738d 1h h266 /highres/screen/fonts/digital/  
266 4741d 9h loomsday /highres/ #371 polymerized, #152 glow added  
265 4744d 23h spiker /highres/ Fixes some broken normal maps  
264 4763d 19h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4769d 15h nightfright / Updated: #821, 1189, 2493  
262 4783d 8h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4790d 9h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
260 4793d 10h nightfright / Updated: E1L2.mhk (new Polymer spotlights by Micky C)  
259 4793d 21h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4798d 21h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4799d 10h parkar / Added installer source.  
256 4800d 20h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
255 4802d 6h nightfright / Updated: E3L6.mhk (fix for underwater slimebabe)  
254 4804d 9h nightfright / Updated: E3L1.mhk, E3L3.mhk (fixes for underwater slimebabes)