Rev |
Age |
Author |
Path |
Log message |
Diff |
307 |
4481d 20h |
leod |
/highres/ |
fix 724_d |
|
306 |
4482d 2h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4482d 14h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4482d 16h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4482d 16h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4483d 1h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4483d 1h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4483d 2h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4483d 11h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4484d 4h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4495d 0h |
spiker |
/highres/sprites/ |
|
|
296 |
4495d 20h |
spiker |
/highres/sprites/ |
|
|
295 |
4502d 3h |
spiker |
/highres/ |
281 |
|
294 |
4502d 19h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4503d 7h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4505d 2h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4514d 20h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4515d 17h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4515d 19h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4520d 7h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4549d 19h |
spiker |
/highres/ |
|
|
286 |
4555d 7h |
spiker |
/highres/ |
4154 |
|
285 |
4581d 18h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4637d 18h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4638d 7h |
spiker |
/highres/ |
|
|
282 |
4638d 12h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4641d 7h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4648d 7h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4653d 19h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4696d 18h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4704d 21h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4704d 22h |
spiker |
/highres/ |
|
|
275 |
4712d 20h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4713d 20h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4713d 21h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4714d 1h |
spiker |
/highres/textures/ |
|
|
271 |
4714d 1h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4714d 21h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4716d 23h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4717d 21h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|