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Rev Age Author Path Log message Diff
259 4803d 17h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4808d 17h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4809d 6h parkar / Added installer source.  
256 4810d 16h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
255 4812d 2h nightfright / Updated: E3L6.mhk (fix for underwater slimebabe)  
254 4814d 5h nightfright / Updated: E3L1.mhk, E3L3.mhk (fixes for underwater slimebabes)  
253 4814d 7h nightfright / Updated: E1l7.mhk, E1L8.mhk, E2L10.mhk, E2L11.mhk, E3L10.mhk, E3L11.mhk (Polymer lights by Micky C)  
252 4815d 10h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4816d 15h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4816d 17h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4817d 4h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4817d 10h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
247 4817d 10h nightfright / Updated: E2L8.mhk (Polymer lights by Micky C)  
246 4826d 5h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
245 4827d 16h nightfright / Updated: E2L6.mhk (Polymer lights by Micky C)  
244 4828d 7h nightfright / Updated: E2L4.mhk (Polymer lights by Micky C)  
243 4830d 17h nightfright / Updated: E2L5.mhk (Polymer lights by Micky C)  
242 4830d 17h nightfright / Improvements for #817/818 (forgot those during last commit)  
241 4831d 7h nightfright / Added: #1200; Modified: #842, 1053 (by empyrock)  
240 4832d 6h nightfright / Pipes (618, 670) and alternate reactor (620) by empyrock  
239 4840d 5h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
238 4841d 13h nightfright / Fix for Assault Commander model (#1915) broken during md2 -> md3 conversion  
237 4844d 11h devastator /highres/ 349 and 454 diffuse update  
236 4847d 20h h266 /highres/sprites/ #109 decal for E4L8  
235 4848d 5h nightfright / empyrock modifications from Mar 28  
234 4850d 10h devastator /highres/ 333-334 Tentacles embracing  
233 4850d 14h devastator /highres/ Remade 344 for future tentacle embracing.  
232 4852d 12h nightfright /highres/sprites/switches/ Forgot about one of the little buggers...  
231 4852d 14h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
230 4853d 5h nightfright / Polymer model fixes for: #166, 951, 1227, 1233, 4410, 4460 (by empyrock)  
229 4854d 5h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4854d 5h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4854d 5h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4854d 6h devastator /highres/ 1140 embracing set for japanese paper-walls  
225 4854d 6h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
224 4854d 6h loomsday /highres/ Tile #239: definition fix for parallaxmapping  
223 4855d 3h nightfright / Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock)  
222 4856d 4h nightfright / Fixing messed up #220 commit, part 2  
221 4856d 4h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4856d 5h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)