Rev |
Age |
Author |
Path |
Log message |
Diff |
310 |
4497d 23h |
leod |
/highres/ |
Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes
Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs |
|
309 |
4500d 13h |
leod |
/highres/sprites/ |
effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)
All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3. |
|
308 |
4500d 15h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
307 |
4500d 20h |
leod |
/highres/ |
fix 724_d |
|
306 |
4501d 2h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4501d 14h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4501d 15h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4501d 16h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4502d 1h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4502d 1h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4502d 1h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4502d 11h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4503d 4h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4514d 0h |
spiker |
/highres/sprites/ |
|
|
296 |
4514d 20h |
spiker |
/highres/sprites/ |
|
|
295 |
4521d 2h |
spiker |
/highres/ |
281 |
|
294 |
4521d 18h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4522d 6h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4524d 1h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4533d 19h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4534d 17h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4534d 18h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4539d 6h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4568d 19h |
spiker |
/highres/ |
|
|
286 |
4574d 6h |
spiker |
/highres/ |
4154 |
|
285 |
4600d 17h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4656d 17h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4657d 6h |
spiker |
/highres/ |
|
|
282 |
4657d 11h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4660d 6h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4667d 7h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4672d 19h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4715d 18h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4723d 21h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4723d 21h |
spiker |
/highres/ |
|
|
275 |
4731d 20h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4732d 19h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4732d 20h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4733d 0h |
spiker |
/highres/textures/ |
|
|
271 |
4733d 1h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|