Rev |
Age |
Author |
Path |
Log message |
Diff |
298 |
4505d 19h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4516d 15h |
spiker |
/highres/sprites/ |
|
|
296 |
4517d 10h |
spiker |
/highres/sprites/ |
|
|
295 |
4523d 17h |
spiker |
/highres/ |
281 |
|
294 |
4524d 9h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4524d 21h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4526d 16h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4536d 10h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4537d 8h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4537d 9h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4541d 21h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4571d 9h |
spiker |
/highres/ |
|
|
286 |
4576d 21h |
spiker |
/highres/ |
4154 |
|
285 |
4603d 8h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4659d 8h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4659d 21h |
spiker |
/highres/ |
|
|
282 |
4660d 2h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4662d 21h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4669d 21h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4675d 9h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4718d 8h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4726d 11h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4726d 12h |
spiker |
/highres/ |
|
|
275 |
4734d 11h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4735d 10h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4735d 11h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4735d 15h |
spiker |
/highres/textures/ |
|
|
271 |
4735d 15h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4736d 11h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4738d 13h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4739d 11h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4747d 3h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4750d 10h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4754d 0h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4772d 20h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4778d 16h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4792d 9h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4799d 10h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
260 |
4802d 11h |
nightfright |
/ |
Updated: E1L2.mhk (new Polymer spotlights by Micky C) |
|
259 |
4802d 22h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|