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Rev Age Author Path Log message Diff
298 4505d 19h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4516d 15h spiker /highres/sprites/  
296 4517d 10h spiker /highres/sprites/  
295 4523d 17h spiker /highres/ 281  
294 4524d 9h spiker /highres/ Added 4266  
293 4524d 21h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4526d 16h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4536d 10h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4537d 8h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4537d 9h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4541d 21h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4571d 9h spiker /highres/  
286 4576d 21h spiker /highres/ 4154  
285 4603d 8h nightfright / Reverted to previous versions: 341-343  
284 4659d 8h loomsday /highres/sprites/props/ doublesided now  
283 4659d 21h spiker /highres/  
282 4660d 2h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4662d 21h nightfright / Modified: #341, 343  
280 4669d 21h nightfright / Modified: #342, 343, 821, 916, 917  
279 4675d 9h nightfright / Updated: E1M1.mhk  
278 4718d 8h loomsday /highres/ #369 polymerized + #797 recreated  
277 4726d 11h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4726d 12h spiker /highres/  
275 4734d 11h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4735d 10h loomsday /highres/ polyTile #367  
273 4735d 11h spiker /highres/ 885 polymerized  
272 4735d 15h spiker /highres/textures/  
271 4735d 15h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4736d 11h spiker /highres/ Content by Lightsource  
269 4738d 13h loomsday /highres/ polymerTile #318  
268 4739d 11h loomsday /highres/ polymer-ed tile #317  
267 4747d 3h h266 /highres/screen/fonts/digital/  
266 4750d 10h loomsday /highres/ #371 polymerized, #152 glow added  
265 4754d 0h spiker /highres/ Fixes some broken normal maps  
264 4772d 20h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4778d 16h nightfright / Updated: #821, 1189, 2493  
262 4792d 9h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4799d 10h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
260 4802d 11h nightfright / Updated: E1L2.mhk (new Polymer spotlights by Micky C)  
259 4802d 22h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)