Rev |
Age |
Author |
Path |
Log message |
Diff |
304 |
4500d 4h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4500d 4h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4500d 13h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4500d 13h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4500d 14h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4500d 23h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4501d 17h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4512d 12h |
spiker |
/highres/sprites/ |
|
|
296 |
4513d 8h |
spiker |
/highres/sprites/ |
|
|
295 |
4519d 15h |
spiker |
/highres/ |
281 |
|
294 |
4520d 7h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4520d 19h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4522d 14h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4532d 8h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4533d 6h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4533d 7h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4537d 19h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4567d 7h |
spiker |
/highres/ |
|
|
286 |
4572d 19h |
spiker |
/highres/ |
4154 |
|
285 |
4599d 6h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4655d 6h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4655d 19h |
spiker |
/highres/ |
|
|
282 |
4656d 0h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4658d 19h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4665d 19h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4671d 7h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4714d 6h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4722d 9h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4722d 10h |
spiker |
/highres/ |
|
|
275 |
4730d 9h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4731d 8h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4731d 9h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4731d 13h |
spiker |
/highres/textures/ |
|
|
271 |
4731d 13h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4732d 9h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4734d 11h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4735d 9h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4743d 0h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4746d 8h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4749d 22h |
spiker |
/highres/ |
Fixes some broken normal maps |
|