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Rev Age Author Path Log message Diff
304 4500d 4h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4500d 4h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4500d 13h leod /highres/textures/ fix case of 1151 #2  
301 4500d 13h leod /highres/textures/ fix case of 1151 #1  
300 4500d 14h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4500d 23h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4501d 17h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4512d 12h spiker /highres/sprites/  
296 4513d 8h spiker /highres/sprites/  
295 4519d 15h spiker /highres/ 281  
294 4520d 7h spiker /highres/ Added 4266  
293 4520d 19h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4522d 14h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4532d 8h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4533d 6h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4533d 7h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4537d 19h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4567d 7h spiker /highres/  
286 4572d 19h spiker /highres/ 4154  
285 4599d 6h nightfright / Reverted to previous versions: 341-343  
284 4655d 6h loomsday /highres/sprites/props/ doublesided now  
283 4655d 19h spiker /highres/  
282 4656d 0h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4658d 19h nightfright / Modified: #341, 343  
280 4665d 19h nightfright / Modified: #342, 343, 821, 916, 917  
279 4671d 7h nightfright / Updated: E1M1.mhk  
278 4714d 6h loomsday /highres/ #369 polymerized + #797 recreated  
277 4722d 9h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4722d 10h spiker /highres/  
275 4730d 9h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4731d 8h loomsday /highres/ polyTile #367  
273 4731d 9h spiker /highres/ 885 polymerized  
272 4731d 13h spiker /highres/textures/  
271 4731d 13h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4732d 9h spiker /highres/ Content by Lightsource  
269 4734d 11h loomsday /highres/ polymerTile #318  
268 4735d 9h loomsday /highres/ polymer-ed tile #317  
267 4743d 0h h266 /highres/screen/fonts/digital/  
266 4746d 8h loomsday /highres/ #371 polymerized, #152 glow added  
265 4749d 22h spiker /highres/ Fixes some broken normal maps