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Rev Age Author Path Log message Diff
343 4438d 3h spiker / Complete split of Polymer and Polymost! That was really necessary!  
342 4451d 2h spiker /highres/sprites/  
341 4451d 6h spiker /highres/sprites/  
340 4452d 12h spiker /highres/sprites/ Shotgun tweaks  
339 4453d 4h spiker /highres/sprites/  
338 4453d 4h spiker /highres/sprites/  
337 4453d 7h spiker /highres/sprites/  
336 4453d 8h spiker /highres/sprites/ shotgun  
335 4465d 22h leod /highres/ fix ancient definition bug on 0151: specularpower->specpower, specularfactor->specfactor  
334 4466d 8h leod /highres/sprites/ revert r329 pistol clip definition  
333 4466d 21h leod /installer/ hrp_extract: find 'bottom' skybox; adapt to SWHRP r13; remove broken HRP root check  
332 4466d 23h h266 /highres/sprites/ 0913.png --> 0913_d.png in props.def  
331 4467d 5h leod /installer/ hrp_extract: accept toplevel DEF as command line argument as an alternative to HRPTYPE  
330 4468d 17h leod / 4288_d added to Polymost HRP.
hrp_extract: support for voxels and Shadow Warrior HRP
 
329 4468d 22h spiker /highres/sprites/ more tweaks  
328 4472d 1h spiker /highres/ 4288 + shrinker projectile color match  
327 4473d 3h spiker /highres/sprites/ Trooper optimization  
326 4473d 5h leod /highres/ Revert to old loading sequence because the 1680 trooper got messed up.

But I don't understand why, especially since no other model is affected.
And it's the same with both Polymer/old Polymost model.
 
325 4473d 6h leod /installer/ make version commandlne parameter work with full, both, and all  
324 4473d 18h leod / HRP Extractor deals with comments and versions. Related DEF tweaks.
Polymost devastator texture converted to PNG for great justice.
 
323 4473d 22h spiker /highres/sprites/firstperson/ more pistol fixes  
322 4473d 23h spiker /highres/sprites/ pistol specular and geometry adjustments  
321 4474d 5h spiker /highres/sprites/ more pistol and hands fixes  
320 4476d 18h leod / Duke Nukem 3D High Resolution Pack Extractor
minor DEF tweaks for hrp_extract

This hrp_extract.sh creates a full, or PolyMER only, or PolyMOST only version from your working copy of the Duke Nukem 3D High Resolution Pack's Subversion repository. This is done by copying some "known" files, but mostly by parsing the DEF file hierarchy. A Polymost Override Pack can also be created automatically.
This copypasta-patcha-script thing is ugly as hell and runs like a snail, but it does it's job and helps finding DEF file issues.
 
319 4476d 18h leod /highres/ Detail map for 4401 (UNA bomber, E4L5) added, usable as well for 4379, 4381-4385, 4889
4387 reactivated (tabletop in E4L1)
 
318 4478d 20h leod /highres/sprites/firstperson/ PNG-optimized version from the HRP update Pack v5.1.302 put into the repository :-)  
317 4479d 0h leod /highres/textures/ Polymost grass #2  
316 4479d 0h leod /highres/ Polymost grass #1  
315 4479d 18h leod / Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def

This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method.
 
314 4479d 22h spiker /highres/sprites/firstperson/ small tweak  
313 4479d 23h spiker /highres/sprites/ More pisol adjustmenst + normal fix for scuba  
312 4480d 18h h266 /highres/ Define the projections in projections.def as 'tilefromtexture' before defining them as 'texture' to avoid warnings in the log file, and to allow them to be used in Polymer even with hightile disabled.
This information has been added to the def file itself as well.
 
311 4482d 2h leod /highres/ Fix brace  
310 4482d 3h leod /highres/ Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes

Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs
 
309 4484d 18h leod /highres/sprites/ effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)

All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3.
 
308 4484d 19h leod /highres/ texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png)
 
307 4485d 0h leod /highres/ fix 724_d  
306 4485d 6h leod /highres/ JPG->PNG conversions reverted  
305 4485d 18h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4485d 20h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.