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Rev Age Author Path Log message Diff
292 4527d 22h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4537d 16h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4538d 13h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4538d 15h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4543d 2h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4572d 15h spiker /highres/  
286 4578d 2h spiker /highres/ 4154  
285 4604d 14h nightfright / Reverted to previous versions: 341-343  
284 4660d 13h loomsday /highres/sprites/props/ doublesided now  
283 4661d 2h spiker /highres/  
282 4661d 8h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4664d 2h nightfright / Modified: #341, 343  
280 4671d 3h nightfright / Modified: #342, 343, 821, 916, 917  
279 4676d 15h nightfright / Updated: E1M1.mhk  
278 4719d 14h loomsday /highres/ #369 polymerized + #797 recreated  
277 4727d 17h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4727d 18h spiker /highres/  
275 4735d 16h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4736d 15h loomsday /highres/ polyTile #367  
273 4736d 17h spiker /highres/ 885 polymerized  
272 4736d 21h spiker /highres/textures/  
271 4736d 21h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4737d 17h spiker /highres/ Content by Lightsource  
269 4739d 18h loomsday /highres/ polymerTile #318  
268 4740d 17h loomsday /highres/ polymer-ed tile #317  
267 4748d 8h h266 /highres/screen/fonts/digital/  
266 4751d 16h loomsday /highres/ #371 polymerized, #152 glow added  
265 4755d 6h spiker /highres/ Fixes some broken normal maps  
264 4774d 1h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4779d 22h nightfright / Updated: #821, 1189, 2493  
262 4793d 15h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4800d 16h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
260 4803d 17h nightfright / Updated: E1L2.mhk (new Polymer spotlights by Micky C)  
259 4804d 3h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4809d 3h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4809d 17h parkar / Added installer source.  
256 4811d 2h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
255 4812d 13h nightfright / Updated: E3L6.mhk (fix for underwater slimebabe)  
254 4814d 15h nightfright / Updated: E3L1.mhk, E3L3.mhk (fixes for underwater slimebabes)  
253 4814d 17h nightfright / Updated: E1l7.mhk, E1L8.mhk, E2L10.mhk, E2L11.mhk, E3L10.mhk, E3L11.mhk (Polymer lights by Micky C)