Rev |
Age |
Author |
Path |
Log message |
Diff |
297 |
4517d 19h |
spiker |
/highres/sprites/ |
|
|
296 |
4518d 14h |
spiker |
/highres/sprites/ |
|
|
295 |
4524d 21h |
spiker |
/highres/ |
281 |
|
294 |
4525d 13h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4526d 1h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4527d 20h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4537d 14h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4538d 12h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4538d 13h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4543d 1h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4572d 14h |
spiker |
/highres/ |
|
|
286 |
4578d 1h |
spiker |
/highres/ |
4154 |
|
285 |
4604d 12h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4660d 12h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4661d 1h |
spiker |
/highres/ |
|
|
282 |
4661d 6h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4664d 1h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4671d 1h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4676d 13h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4719d 12h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4727d 16h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4727d 16h |
spiker |
/highres/ |
|
|
275 |
4735d 15h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4736d 14h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4736d 15h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4736d 19h |
spiker |
/highres/textures/ |
|
|
271 |
4736d 19h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4737d 15h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4739d 17h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4740d 16h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4748d 7h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4751d 14h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4755d 4h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4774d 0h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4779d 20h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4793d 13h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4800d 15h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
260 |
4803d 16h |
nightfright |
/ |
Updated: E1L2.mhk (new Polymer spotlights by Micky C) |
|
259 |
4804d 2h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
258 |
4809d 2h |
parkar |
/highres/sprites/ |
Revert pigcop changes introduced by mistake in 257. |
|