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Rev Age Author Path Log message Diff
290 4549d 13h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4549d 15h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4554d 2h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4583d 15h spiker /highres/  
286 4589d 2h spiker /highres/ 4154  
285 4615d 14h nightfright / Reverted to previous versions: 341-343  
284 4671d 13h loomsday /highres/sprites/props/ doublesided now  
283 4672d 2h spiker /highres/  
282 4672d 8h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4675d 2h nightfright / Modified: #341, 343  
280 4682d 3h nightfright / Modified: #342, 343, 821, 916, 917  
279 4687d 15h nightfright / Updated: E1M1.mhk  
278 4730d 14h loomsday /highres/ #369 polymerized + #797 recreated  
277 4738d 17h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4738d 18h spiker /highres/  
275 4746d 16h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4747d 15h loomsday /highres/ polyTile #367  
273 4747d 17h spiker /highres/ 885 polymerized  
272 4747d 21h spiker /highres/textures/  
271 4747d 21h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4748d 17h spiker /highres/ Content by Lightsource  
269 4750d 18h loomsday /highres/ polymerTile #318  
268 4751d 17h loomsday /highres/ polymer-ed tile #317  
267 4759d 8h h266 /highres/screen/fonts/digital/  
266 4762d 16h loomsday /highres/ #371 polymerized, #152 glow added  
265 4766d 6h spiker /highres/ Fixes some broken normal maps  
264 4785d 1h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4790d 22h nightfright / Updated: #821, 1189, 2493  
262 4804d 15h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4811d 16h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
260 4814d 17h nightfright / Updated: E1L2.mhk (new Polymer spotlights by Micky C)  
259 4815d 3h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4820d 3h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4820d 16h parkar / Added installer source.  
256 4822d 2h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
255 4823d 13h nightfright / Updated: E3L6.mhk (fix for underwater slimebabe)  
254 4825d 15h nightfright / Updated: E3L1.mhk, E3L3.mhk (fixes for underwater slimebabes)  
253 4825d 17h nightfright / Updated: E1l7.mhk, E1L8.mhk, E2L10.mhk, E2L11.mhk, E3L10.mhk, E3L11.mhk (Polymer lights by Micky C)  
252 4826d 21h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4828d 2h nightfright / Updated: ice.def (another fix, hopefully for good this time)