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Rev Age Author Path Log message Diff
291 4629d 6h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4630d 4h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4630d 5h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4634d 17h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4664d 5h spiker /highres/  
286 4669d 17h spiker /highres/ 4154  
285 4696d 4h nightfright / Reverted to previous versions: 341-343  
284 4752d 4h loomsday /highres/sprites/props/ doublesided now  
283 4752d 17h spiker /highres/  
282 4752d 22h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4755d 17h nightfright / Modified: #341, 343  
280 4762d 17h nightfright / Modified: #342, 343, 821, 916, 917  
279 4768d 5h nightfright / Updated: E1M1.mhk  
278 4811d 4h loomsday /highres/ #369 polymerized + #797 recreated  
277 4819d 7h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4819d 8h spiker /highres/  
275 4827d 7h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4828d 6h loomsday /highres/ polyTile #367  
273 4828d 7h spiker /highres/ 885 polymerized  
272 4828d 11h spiker /highres/textures/  
271 4828d 11h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4829d 7h spiker /highres/ Content by Lightsource  
269 4831d 9h loomsday /highres/ polymerTile #318  
268 4832d 7h loomsday /highres/ polymer-ed tile #317  
267 4839d 22h h266 /highres/screen/fonts/digital/  
266 4843d 6h loomsday /highres/ #371 polymerized, #152 glow added  
265 4846d 20h spiker /highres/ Fixes some broken normal maps  
264 4865d 16h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4871d 12h nightfright / Updated: #821, 1189, 2493  
262 4885d 5h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4892d 6h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
260 4895d 7h nightfright / Updated: E1L2.mhk (new Polymer spotlights by Micky C)  
259 4895d 18h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4900d 18h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4901d 7h parkar / Added installer source.  
256 4902d 17h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
255 4904d 3h nightfright / Updated: E3L6.mhk (fix for underwater slimebabe)  
254 4906d 6h nightfright / Updated: E3L1.mhk, E3L3.mhk (fixes for underwater slimebabes)  
253 4906d 8h nightfright / Updated: E1l7.mhk, E1L8.mhk, E2L10.mhk, E2L11.mhk, E3L10.mhk, E3L11.mhk (Polymer lights by Micky C)  
252 4907d 11h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)