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Rev Age Author Path Log message Diff
294 4540d 4h spiker /highres/ Added 4266  
293 4540d 16h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4542d 11h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4552d 5h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4553d 3h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4553d 4h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4557d 16h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4587d 5h spiker /highres/  
286 4592d 16h spiker /highres/ 4154  
285 4619d 3h nightfright / Reverted to previous versions: 341-343  
284 4675d 3h loomsday /highres/sprites/props/ doublesided now  
283 4675d 16h spiker /highres/  
282 4675d 21h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4678d 16h nightfright / Modified: #341, 343  
280 4685d 16h nightfright / Modified: #342, 343, 821, 916, 917  
279 4691d 4h nightfright / Updated: E1M1.mhk  
278 4734d 3h loomsday /highres/ #369 polymerized + #797 recreated  
277 4742d 6h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4742d 7h spiker /highres/  
275 4750d 6h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4751d 5h loomsday /highres/ polyTile #367  
273 4751d 6h spiker /highres/ 885 polymerized  
272 4751d 10h spiker /highres/textures/  
271 4751d 10h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4752d 6h spiker /highres/ Content by Lightsource  
269 4754d 8h loomsday /highres/ polymerTile #318  
268 4755d 6h loomsday /highres/ polymer-ed tile #317  
267 4762d 22h h266 /highres/screen/fonts/digital/  
266 4766d 5h loomsday /highres/ #371 polymerized, #152 glow added  
265 4769d 19h spiker /highres/ Fixes some broken normal maps  
264 4788d 15h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4794d 11h nightfright / Updated: #821, 1189, 2493  
262 4808d 4h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4815d 5h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
260 4818d 6h nightfright / Updated: E1L2.mhk (new Polymer spotlights by Micky C)  
259 4818d 17h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4823d 17h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4824d 6h parkar / Added installer source.  
256 4825d 16h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
255 4827d 2h nightfright / Updated: E3L6.mhk (fix for underwater slimebabe)