Rev |
Age |
Author |
Path |
Log message |
Diff |
295 |
4535d 19h |
spiker |
/highres/ |
281 |
|
294 |
4536d 11h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4536d 23h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4538d 18h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4548d 12h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4549d 10h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4549d 11h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4553d 23h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4583d 12h |
spiker |
/highres/ |
|
|
286 |
4588d 23h |
spiker |
/highres/ |
4154 |
|
285 |
4615d 10h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4671d 10h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4671d 23h |
spiker |
/highres/ |
|
|
282 |
4672d 4h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4674d 23h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4682d 0h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4687d 12h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4730d 11h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4738d 14h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4738d 14h |
spiker |
/highres/ |
|
|
275 |
4746d 13h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4747d 12h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4747d 13h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4747d 18h |
spiker |
/highres/textures/ |
|
|
271 |
4747d 18h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4748d 14h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4750d 15h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4751d 14h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4759d 5h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4762d 12h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4766d 2h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4784d 22h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4790d 18h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4804d 12h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4811d 13h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
260 |
4814d 14h |
nightfright |
/ |
Updated: E1L2.mhk (new Polymer spotlights by Micky C) |
|
259 |
4815d 0h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
258 |
4820d 0h |
parkar |
/highres/sprites/ |
Revert pigcop changes introduced by mistake in 257. |
|
257 |
4820d 13h |
parkar |
/ |
Added installer source. |
|
256 |
4821d 23h |
nightfright |
/ |
Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm) |
|