Rev |
Age |
Author |
Path |
Log message |
Diff |
296 |
4529d 16h |
spiker |
/highres/sprites/ |
|
|
295 |
4535d 23h |
spiker |
/highres/ |
281 |
|
294 |
4536d 15h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4537d 3h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4538d 22h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4548d 16h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4549d 14h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4549d 15h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4554d 3h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4583d 15h |
spiker |
/highres/ |
|
|
286 |
4589d 3h |
spiker |
/highres/ |
4154 |
|
285 |
4615d 14h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4671d 14h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4672d 3h |
spiker |
/highres/ |
|
|
282 |
4672d 8h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4675d 3h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4682d 3h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4687d 15h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4730d 14h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4738d 17h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4738d 18h |
spiker |
/highres/ |
|
|
275 |
4746d 17h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4747d 16h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4747d 17h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4747d 21h |
spiker |
/highres/textures/ |
|
|
271 |
4747d 21h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4748d 17h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4750d 19h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4751d 17h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4759d 8h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4762d 16h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4766d 6h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4785d 2h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4790d 22h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4804d 15h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4811d 16h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
260 |
4814d 17h |
nightfright |
/ |
Updated: E1L2.mhk (new Polymer spotlights by Micky C) |
|
259 |
4815d 3h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
258 |
4820d 4h |
parkar |
/highres/sprites/ |
Revert pigcop changes introduced by mistake in 257. |
|
257 |
4820d 17h |
parkar |
/ |
Added installer source. |
|