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Rev Age Author Path Log message Diff
305 4504d 3h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4504d 4h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4504d 4h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4504d 14h leod /highres/textures/ fix case of 1151 #2  
301 4504d 14h leod /highres/textures/ fix case of 1151 #1  
300 4504d 14h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4505d 0h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4505d 17h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4516d 13h spiker /highres/sprites/  
296 4517d 8h spiker /highres/sprites/  
295 4523d 15h spiker /highres/ 281  
294 4524d 7h spiker /highres/ Added 4266  
293 4524d 19h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4526d 14h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4536d 8h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4537d 6h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4537d 7h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4541d 19h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4571d 8h spiker /highres/  
286 4576d 19h spiker /highres/ 4154  
285 4603d 6h nightfright / Reverted to previous versions: 341-343  
284 4659d 6h loomsday /highres/sprites/props/ doublesided now  
283 4659d 19h spiker /highres/  
282 4660d 0h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4662d 19h nightfright / Modified: #341, 343  
280 4669d 19h nightfright / Modified: #342, 343, 821, 916, 917  
279 4675d 7h nightfright / Updated: E1M1.mhk  
278 4718d 6h loomsday /highres/ #369 polymerized + #797 recreated  
277 4726d 9h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4726d 10h spiker /highres/  
275 4734d 9h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4735d 8h loomsday /highres/ polyTile #367  
273 4735d 9h spiker /highres/ 885 polymerized  
272 4735d 13h spiker /highres/textures/  
271 4735d 13h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4736d 9h spiker /highres/ Content by Lightsource  
269 4738d 11h loomsday /highres/ polymerTile #318  
268 4739d 9h loomsday /highres/ polymer-ed tile #317  
267 4747d 1h h266 /highres/screen/fonts/digital/  
266 4750d 8h loomsday /highres/ #371 polymerized, #152 glow added