Rev |
Age |
Author |
Path |
Log message |
Diff |
305 |
4504d 3h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4504d 4h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4504d 4h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4504d 14h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4504d 14h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4504d 14h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4505d 0h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4505d 17h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4516d 13h |
spiker |
/highres/sprites/ |
|
|
296 |
4517d 8h |
spiker |
/highres/sprites/ |
|
|
295 |
4523d 15h |
spiker |
/highres/ |
281 |
|
294 |
4524d 7h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4524d 19h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4526d 14h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4536d 8h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4537d 6h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4537d 7h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4541d 19h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4571d 8h |
spiker |
/highres/ |
|
|
286 |
4576d 19h |
spiker |
/highres/ |
4154 |
|
285 |
4603d 6h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4659d 6h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4659d 19h |
spiker |
/highres/ |
|
|
282 |
4660d 0h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4662d 19h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4669d 19h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4675d 7h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4718d 6h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4726d 9h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4726d 10h |
spiker |
/highres/ |
|
|
275 |
4734d 9h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4735d 8h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4735d 9h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4735d 13h |
spiker |
/highres/textures/ |
|
|
271 |
4735d 13h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4736d 9h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4738d 11h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4739d 9h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4747d 1h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4750d 8h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|