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Rev Age Author Path Log message Diff
291 4539d 12h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4540d 10h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4540d 11h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4544d 23h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4574d 12h spiker /highres/  
286 4579d 23h spiker /highres/ 4154  
285 4606d 11h nightfright / Reverted to previous versions: 341-343  
284 4662d 10h loomsday /highres/sprites/props/ doublesided now  
283 4662d 23h spiker /highres/  
282 4663d 5h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4665d 23h nightfright / Modified: #341, 343  
280 4673d 0h nightfright / Modified: #342, 343, 821, 916, 917  
279 4678d 12h nightfright / Updated: E1M1.mhk  
278 4721d 11h loomsday /highres/ #369 polymerized + #797 recreated  
277 4729d 14h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4729d 15h spiker /highres/  
275 4737d 13h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4738d 12h loomsday /highres/ polyTile #367  
273 4738d 14h spiker /highres/ 885 polymerized  
272 4738d 18h spiker /highres/textures/  
271 4738d 18h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4739d 14h spiker /highres/ Content by Lightsource  
269 4741d 15h loomsday /highres/ polymerTile #318  
268 4742d 14h loomsday /highres/ polymer-ed tile #317  
267 4750d 5h h266 /highres/screen/fonts/digital/  
266 4753d 12h loomsday /highres/ #371 polymerized, #152 glow added  
265 4757d 2h spiker /highres/ Fixes some broken normal maps  
264 4775d 22h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4781d 18h nightfright / Updated: #821, 1189, 2493  
262 4795d 12h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4802d 13h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
260 4805d 14h nightfright / Updated: E1L2.mhk (new Polymer spotlights by Micky C)  
259 4806d 0h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4811d 0h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4811d 13h parkar / Added installer source.  
256 4812d 23h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
255 4814d 10h nightfright / Updated: E3L6.mhk (fix for underwater slimebabe)  
254 4816d 12h nightfright / Updated: E3L1.mhk, E3L3.mhk (fixes for underwater slimebabes)  
253 4816d 14h nightfright / Updated: E1l7.mhk, E1L8.mhk, E2L10.mhk, E2L11.mhk, E3L10.mhk, E3L11.mhk (Polymer lights by Micky C)  
252 4817d 18h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)