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Rev Age Author Path Log message Diff
292 4529d 22h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4539d 16h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4540d 14h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4540d 15h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4545d 3h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4574d 15h spiker /highres/  
286 4580d 3h spiker /highres/ 4154  
285 4606d 14h nightfright / Reverted to previous versions: 341-343  
284 4662d 14h loomsday /highres/sprites/props/ doublesided now  
283 4663d 3h spiker /highres/  
282 4663d 8h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4666d 3h nightfright / Modified: #341, 343  
280 4673d 3h nightfright / Modified: #342, 343, 821, 916, 917  
279 4678d 15h nightfright / Updated: E1M1.mhk  
278 4721d 14h loomsday /highres/ #369 polymerized + #797 recreated  
277 4729d 17h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4729d 18h spiker /highres/  
275 4737d 17h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4738d 16h loomsday /highres/ polyTile #367  
273 4738d 17h spiker /highres/ 885 polymerized  
272 4738d 21h spiker /highres/textures/  
271 4738d 21h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4739d 17h spiker /highres/ Content by Lightsource  
269 4741d 19h loomsday /highres/ polymerTile #318  
268 4742d 17h loomsday /highres/ polymer-ed tile #317  
267 4750d 9h h266 /highres/screen/fonts/digital/  
266 4753d 16h loomsday /highres/ #371 polymerized, #152 glow added  
265 4757d 6h spiker /highres/ Fixes some broken normal maps  
264 4776d 2h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4781d 22h nightfright / Updated: #821, 1189, 2493  
262 4795d 15h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4802d 16h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
260 4805d 17h nightfright / Updated: E1L2.mhk (new Polymer spotlights by Micky C)  
259 4806d 4h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4811d 4h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4811d 17h parkar / Added installer source.  
256 4813d 3h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
255 4814d 13h nightfright / Updated: E3L6.mhk (fix for underwater slimebabe)  
254 4816d 16h nightfright / Updated: E3L1.mhk, E3L3.mhk (fixes for underwater slimebabes)  
253 4816d 18h nightfright / Updated: E1l7.mhk, E1L8.mhk, E2L10.mhk, E2L11.mhk, E3L10.mhk, E3L11.mhk (Polymer lights by Micky C)